Scribble
First Post
Heck I just roll once and then add each monster group's initiative bonus.
Time is of the essence!
Thats what I do as well.
Heck I just roll once and then add each monster group's initiative bonus.
Time is of the essence!
The other major one is the limit on the number of immediate actions you get per round. I haven't bothered auditing this one on my players, and I let the monsters do it as well and so far it hasn't been an issue. If there is some balance reason for this restriction I'm not seeing it. Arguably it makes immediate actions more powerful, but so what? Players still have to pick that power at the expensive of others. Who cares if they are geared-up to be super reactive if that's how they want to play.
I hadn't realized the dropping the magic item use limit was so popular. Chalk me up for that one.
Probably because the rule is designed to prevent the abuse of getting 3 copies of the same magic item and spamming it...which is probably handled by courtesy rules at many gaming tables.