Moonstone Spider said:Ya know, a lot of the stuff people are mentioning could be fixed by expanding and unifying the skill system, bringing in more of the disparate systems in play and making them skills.
For instance, caster level. Let's kill it and make it a skill, roll it into concentration. Whenever you cast a spell, you roll your concentration skill to determine how awesome the effects are. Since it's the same skill, it stacks between classes.
While we're at it, kill the BAB and turn it into a set of separate skills for a handful of weapon groups. Most or all weapon skills are cross-class for the wizard, several are class for the rogue, and all are class + a class bonus for fighter types. Obviously this requires some balancing and testing, at the very least fighters are going to need more skill points to cover a range of weaponry as needed.
Possibly even a dodge and toughness AC bonus could be granted by skills, perhaps rolled at initiative once per combat, in place of the flat DEX to AC that's currently in place, allowing defense to more easily keep pace with offense simply because they both work off exactly the same system, skills.
Actually, I think the game already has too many skills.
And, it has too many feats.
It's possible that mine is a perception based on the fact that most PCs do not get very many feats or skill points in the current rules.
I prefer more combat maneuvers instead of more skills.
I prefer more generic feats (as opposed to the plethora of specific feats we currently have). For example, let's create one called Combat Fighting. The PC gets +1 which he can add to offense, or add to defense. Improved Combat Fighting could be +2 to offense, +1 to offense and defense, or +2 to defense. This type of feat could replace Point Blank Shot, Dodge, Weapon Focus, etc. One consistent feat tree as opposed to five disparate feats.