DungeonmasterCal said:Other rules I really don't like are:
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I have NEVER liked armor as a means to make you harder to hit. Armor should absorb damage. Period.
[AAARGHH! OK, take a deep breath now.]
Since D&D 1st edition, AC has never been representative of how hard it is to hit a creature. AC has always been representative of how hard it is to injure a creature. Armour makes you harder to injure. Whether it makes you harder to hit is irrelevant. Advocates of the "armour = DR" philosophy are tinkering with the fundamental mechanical workings of D&D. Go down this path, and you'd better start thinking about the consequences for BAB, DR, feats like Power Attack etc. You can do it, but IMHO it's too much effort for the reward of saying "I have a game system in which armour represents resistance to injury". Like D&D is realistic anyway. (I won't at this stage, begin debating the merits of 3E damage reduction vs AC. All I'll say is that DR is AC by another name; strictly, DR is unnecessary, but it is more mechanically convenient than creatures having different ACs against different weapon types, and different ACs against different opposing BABs.)
Cheers, Al'Kelhar