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What rules most need more official errata/clarification?

Mistwell

Crusty Old Meatwad
What rules in your opinion are most in need more official errata/clarification (more than just CustServ commenting on it)?

For me, the list includes:

1) Skill Challenge Rules
2) Stealth Rules

Which rules do you guys think need attention right away?
 

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I have no direct answer, but one thing that would help is EXAMPLES. I don't know why WotC is so averse to providing examples of the rules in action.

(Actually, I do: because examples have a way of being wrong, even when you want them to be right. But now that the rules are released, a carefully vetted list of examples would be a godsend.)

Edit: hey, my 2,222nd post. Neat!
 



1) Skill Challenge Rules

In my humble opinion, skill challenges are so messed up that they ought to be dropped entirely and maybe redesigned from ground up.

Reading the section on skill challenges I found them to be a generally disruptive in the flow of the game and technically confusing. Also it's been discussed on these forums that the skill challenges as presented may in fact be completely broken.

Fortunately, in this game, skill challenges can be omitted completely and it won't cause a disruption. I'd rather do skill checks the old fashion way; present a simple obstacle and have the player(s) roll a check to overcome it. Clever players can justify certain skills for certain things, etc, etc.
 


I also am not fond of teh skill challenge mechanic. It feels forced, and too cut-and-paste. I think the main reason for the system was to give DM's who weren't good at resolving RP situations a way of resolving them like combat. More to the point, cut and dry. But I think it restricts clever, out-side-the-box thinking. No matter how brilliant your idea might be, it's only going to count as 1 success, maybe two if it was consiered a difficult roll. And you need X successes. Why have an X? If a player has some revolutionary idea to resolve the istuation in a way the DM had not thought of, and succeeds on his roll (which would probally have a higher DC than a "difficult" skill check) Than the situation should be resolved regardless of whether or not the players had X successes. I like it as a base mechanic, but common sense and creative thinking shuld override it.
 

i love the skill challenges....way too many combats in the mods thus far released
Don't get me wrong. I like having skill challenge situations, all combat is no fun, I just think the proposed mechanic for resolving them is too strict. Like a stubborn andstern judge who's gonna go by the letter of the law regardless of what the nuances of a particular situation might be
 

I also am not fond of teh skill challenge mechanic. It feels forced, and too cut-and-paste. I think the main reason for the system was to give DM's who weren't good at resolving RP situations a way of resolving them like combat. More to the point, cut and dry. But I think it restricts clever, out-side-the-box thinking. No matter how brilliant your idea might be, it's only going to count as 1 success, maybe two if it was consiered a difficult roll. And you need X successes. Why have an X? If a player has some revolutionary idea to resolve the istuation in a way the DM had not thought of, and succeeds on his roll (which would probally have a higher DC than a "difficult" skill check) Than the situation should be resolved regardless of whether or not the players had X successes. I like it as a base mechanic, but common sense and creative thinking shuld override it.

Exactly! It adds extra rules and clumsy mechanics to a part of the game where they were completely unnecessary.
 


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