Cleric domains/spheres. So there will be some spells that sit in a universal domain/sphere that all Clerics get, but the othere domains/spheres that Clerics do/don't get access to are determined by the god that they worship.
I want a Cleric of Pelor and a Cleric of Kord to have more differences than the holy symbol they carry and the domain spells they can cast. They should feel and play differently.
Weapon speed never made sense as a weapon with a longer reach is at a much greater advantage in quickness of attack than a smaller lighter weapon in most situations.
I would really like to see 1E/2E initiative rules come back, complete with rerolled initiative each round, segment casting, time, and weapon speed.
Templates.
Real vancian spell casting
Cursed/Questionably Beneficial magic items.
Cleric domains/spheres. So there will be some spells that sit in a universal domain/sphere that all Clerics get, but the othere domains/spheres that Clerics do/don't get access to are determined by the god that they worship.
Morale rules. They don't have to be core. They can be an optional module, I don't mind. But, darn, can't we have morale rules please?
Cleric domains/spheres. So there will be some spells that sit in a universal domain/sphere that all Clerics get, but the othere domains/spheres that Clerics do/don't get access to are determined by the god that they worship.
I want a Cleric of Pelor and a Cleric of Kord to have more differences than the holy symbol they carry and the domain spells they can cast. They should feel and play differently.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.