As I can see, it could be question "choose 4 classes"
I feel the same way, but if we strip it down to the big 4, how does one create a bard, monk or barbarian for example. We could go old school for the bard and make them dual class rogue, then druid and then they become a bard - I'd be happy with this because we'd see a lot fewer bards and it is my least favorite class.Interesting. I am just the opposite. I don't like cross-over via archetypes because I feel the same thing can be accomplished by multiclassing. Why have eldritch knight, when I can player a fighter/wizard?
I can understand your dilemma but that is also why I challenged people to vote for all seven you would keep. Pretty much every class can be folded into the main four, and even further down if you really want to.Haven't voted yet because I haven't finalized my decisions, but I'd definitely keep Fighter/Wizard/Rogue/Cleric.
Barbarian I'd fold into Fighter somehow. Druid would just become a Nature domain Cleric. Sorcerer and Warlock could just be special wizard types. Honestly I'd be tempted to fold Monk and Ranger into Fighter as well and Bard into Rogue. So if we gotta choose 7 to keep I'm kinda stumped.
Hmm... that plays a bit into what I've been thinking.Four weapon using classes and three spellcasting classes.
Fighter, Paladin, Ranger and Rogue. All four base classes should be able to have STR builds and DEX builds, and have no spellcasting. However, each of the four should have a single subclass that grants spellcasting (either 1/2 or 1/3 casting.) Subclasses are selected at 1st level.
Bard, Cleric, and Wizard-- one that uses CHA, one that uses WIS, and one that uses INT. However, I'd also put in a Variant rule in the game that allows each of their subclasses (College, Domain, and School) to change what their primary ability score is. So College of Valor would use CHA, but College of Lore could use INT. A Life Domain cleric uses WIS, but a Knowledge Domain cleric uses INT and a Trickery Domain uses CHA. A Divination School uses INT, while a Necromancy School uses WIS and an Enchantment School uses CHA.
All three base classes would be spellcasting first and foremost, with each one having at least one or two subclasses that allows for martial combat. So College of Valor, War Domain, Evocation School could all grant some bonus weapon and armor proficiencies as part of their 1st level subclass abilities.
I feel you here. I’d use the core 4 as the only classes, with the other classes as subclasses.7 is too many. 4 plus subclasses. Maybe just 2.
Not really directed at you but using this post as an example. Based on the logic in the post a bard could cover all the arcane and divine spell casters because of the diverse spell list. What can be rolled into another class can sometimes be reversed the other direction.I think the Druid and Fighter (or a multiclass thereof) can cover the two sides of the Ranger and Barbarian. Wizard can cover all the arcane classes. Rogue all the sneaky stuff.
The Cleric and Fighter can cover the Paladin. The Bard and Monk simply have awesome fluff.
If it's otherwise 5e-design-style:I feel the same way, but if we strip it down to the big 4, how does one create a bard, monk or barbarian for example.
I voted the same. Love me some 1e/2eThe 1e PHB (not including the Bard in the appendix) classes on your list: Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Wizard.
Reason: I'm old and get off my lawn. That, and I have 1e characters with all those classes, so want to keep them.
Save room just have one spell list.Not really directed at you but using this post as an example. Based on the logic in the post a bard could cover all the arcane and divine spell casters because of the diverse spell list. What can be rolled into another class can sometimes be reversed the other direction.
It's something to keep in mind with those types of assessments. Quite honestly, all the combat classes could be rolled into fighter / subclass options and all the casters could be rolled into bard / subclass options. The rest is just preference and class bias.
Cleric, Fighter, Rogue, WizardI would keep the 8 2E ones. Big 4 plus.
If I had to cut one if them probably bard.
Actually cut Ranger, if it wasn't 5E I would cut the bard.
Ranger cut because it's not that greatly designed and a fighter/druid or fighter/nature cleric would be close enough.