D&D 5E What Seven Classes Would You Keep? (and why!)

Which Seven Classes Would You Keep? (please vote for all seven and thanks!)

  • Barbarian

    Votes: 61 25.0%
  • Bard

    Votes: 142 58.2%
  • Cleric

    Votes: 210 86.1%
  • Druid

    Votes: 134 54.9%
  • Fighter

    Votes: 224 91.8%
  • Monk

    Votes: 61 25.0%
  • Paladin

    Votes: 123 50.4%
  • Ranger

    Votes: 95 38.9%
  • Rogue

    Votes: 225 92.2%
  • Sorcerer

    Votes: 40 16.4%
  • Warlock

    Votes: 82 33.6%
  • Wizard

    Votes: 217 88.9%
  • Other (PLEASE post what and why!)

    Votes: 20 8.2%


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Yaarel

He Mage
If Cleric swallows Druid, the Wild Shape, could be a Channel Divinity.

The Cleric class needs to explicitly include so as to represent animism and other non-theistic sacred traditions.

The ‘Channel Divinity’ feature can go by the name Manifest Sacred.

Then a Druid that reveres nature is no problem.
 
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Yaarel

He Mage
Design better the Monk as a strictly nonmagical base class, maybe called Skirmisher, for no-armor gymnastic Dexterity fighting.

The Monk can be one of the magical archetypes of the Skirmisher.

A nonmagical archetype would be the Brawler focusing on mixed martial arts.

This Skirmisher can even represent well a magical shamanic Berserkr as an archetype, including an alternate beast form, outofbody projection, force armor, and so on.

Also magical ninja Shadow Monk.

Avatar-esque Elementals bender.

Maybe the Rogue base class as a Dexterity fighter, can gain proficiency with muliple-attack flurry − thus repersent all of these Monk archetypes.
 
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JiffyPopTart

Bree-Yark
Not reading 7 pages before I reply to explain my poll answers.

I voted Rogue, Fighter, Wizard, Warlock

I would have the wizard and warlock differentiated by memorized versus at will powers.

Id like to see added in...
1. A non-fightery divine class that memorizes spells.
2. A nature based class
3. A psion class

Then I would rework the classes so that multiclassing was almost expected and you could mix and match things to fit your concept.

Cleric=Fighter/Divine
Ranger=Fighter/Nature
Monk=Fighter/Psion
Bard=Fighter/Rogue
Gish=Fighter/Wizard
Druid=Nature/Cleric
Favored Soul=Divine/Warlock
etc...

This would give you a total of 42 "classes" in the game, 49 if you had a way of just picking one concept and pushing it to the limit.
 


I ditched (for the poll):
Barbarian (too niche)
Monk (too lonely—need their shugenja, Wu Jen, etc buddies with them)
Sorcerer (...)
Warlock (cool, but lacks seniority)
Ranger (I didn’t want to, but it’s a little disappointing in 5e and I had to pick a fifth)

Interestingly, the results indicate that those were the same 5 that were ditched the most. I guess I’m not very original in my grognardiusness (except for that word).
 

NotAYakk

Legend
I ditched (for the poll):
Barbarian (too niche)
Monk (too lonely—need their shugenja, Wu Jen, etc buddies with them)
Sorcerer (...)
Warlock (cool, but lacks seniority)
Ranger (I didn’t want to, but it’s a little disappointing in 5e and I had to pick a fifth)

Interestingly, the results indicate that those were the same 5 that were ditched the most. I guess I’m not very original in my grognardiusness (except for that word).
See, what I don't get is why people aren't ditching one of the Cleric or Paladin.

They are both priest-ish, one is a tiny bit more martial than the other.

I mean, 5e did an awesome job with the Paladin, but still.
 


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