Building on this, perhaps an entire sourcebook that is aimed at high-level play, including a few short adventures that could be plugged into different campaigns. I would be more interested in running high-level games if there was more direction given on how to do so.Epic destinies. Hell, I'll expand that- high level material that isn't an afterthought in general.
I forgot 5e didn't have this because I still use itThe Bloodied condition.
Fighting style: you can trade one attack to gain an extra reaction. (Insert details).
Warlord, fighter sub-class
3: use your reaction to help an ally
6: you can take the help action as a bonus action.
10; help action last longer
14: ???
Wasn't that a sub-class feature already? Possibly as THP?Don't forget for the fighting style:
you can spend your second wind to have an ally regain 1d10+level hp.
Wasn't that a sub-class feature already? Possibly as THP?
The magazines for sure -- as actual magazines, not flimsy preview house organs.Dungeon Magazine
If it takes into account weapon reach, that'd be fine. Sure, you can attack faster with a dagger, but there is still the problem of getting inside the reach of someone with a longer weapon.Weapon/Casting speed. Dead serious.