Enevhar Aldarion
Hero
I can still have my Pulpy/Pulp Heroic Bollywood right?
Well, you got the leading man from Eternals at least. And he already has Eldritch Blast.

I can still have my Pulpy/Pulp Heroic Bollywood right?
But I might recommend that you visit Paris, which thankfully still exists. Walk past the architecture from that time period that still stands, walk past and through important sites to see how they relate to one another, get a sense of what the weather is like. To be clear, you wouldn't do this out of some ethical obligation to contemporary Parisians, but because it might improve the quality of your own writing and imagination. To the extent there is an ethics here, it is to avoid obnoxious stereotypes that reduce or degrade people, or have been used violently in the past.sadly, the life expectancy of human beings are finite and if I create a game with a setting based heavily on 14th century Paris I cannot reference any lived experience.
In sum, if you want to use, say, non Western cultures in your rpg game
1. Yes, do it
2. Try not to be a dick about it
3. Do some research
4. If you are a publisher, consider hiring from under-represented groups, in all capacities.
I might be getting a little too hung up on your use of "lived experience." Walking down a street in Paris in 2022 is not the same as walking down the streets of Paris in 1350. The wide boulevards of today's Paris were created in the mid 19th century as a way to thwart protesting mobs and revolutionaries from being able to easily barricade and gain control of the streets. They didn't exist in the 14th century.But I might recommend that you visit Paris, which thankfully still exists. Walk past the architecture from that time period that still stands, walk past and through important sites to see how they relate to one another, get a sense of what the weather is like.
As an aside, the best version of "fantasy Islam" I've seen for an RPG was in Frog God Games' Dunes of Desolation (affiliate link). It essentially filed the serial numbers off, putting forward that there was a particular individual in antiquity who presented a new religious dogma to four adherents, each of whom in turn put their own spin on what they'd been told, which are now four distinct sects of the same religion (and each of which has several cults that interpret things differently as well).It's kind of incredible that Islam, for example, despite being a huge part of the history of that subcontinent, hasn't been mentioned, by any posters so far except very obliquely.
I might be getting a little too hung up on your use of "lived experience." Walking down a street in Paris in 2022 is not the same as walking down the streets of Paris in 1350. The wide boulevards of today's Paris were created in the mid 19th century as a way to thwart protesting mobs and revolutionaries from being able to easily barricade and gain control of the streets. They didn't exist in the 14th century.
But I don't think it really matters. Role playing games aren't a product of academia and it's not appropriate to hold them to such standards. You don't need to go to India to create a game based on the Gupta Empire anymore than I need to go to Paris to create a game setting based on 14th century France.
Yes, obviously it will not be the same experience, that's the way time works.I might be getting a little too hung up on your use of "lived experience." Walking down a street in Paris in 2022 is not the same as walking down the streets of Paris in 1350. The wide boulevards of today's Paris were created in the mid 19th century as a way to thwart protesting mobs and revolutionaries from being able to easily barricade and gain control of the streets. They didn't exist in the 14th century.
But I don't think it really matters. Role playing games aren't a product of academia and it's not appropriate to hold them to such standards. You don't need to go to India to create a game based on the Gupta Empire anymore than I need to go to Paris to create a game setting based on 14th century France.
Eh, D&D isn't really set in any specific period. It's a mishmash of all sorts of different eras and cultures.People still set their fantasy games in a pre-Renaissance era? Even D&D does not do that any more. I hope.