D&D 5E What should the next product be?

What is your top priority for what you'd like to see?

  • Adventure campaign (either 1-10 levels, or high level campaign, etc)

    Votes: 4 6.8%
  • Setting (Dark sun, Spelljammer, etc)

    Votes: 21 35.6%
  • Mish mosh (like Xanathar's)

    Votes: 7 11.9%
  • Monster Manual

    Votes: 4 6.8%
  • PHB 2 (with several additional classes like the psion, warlord, shaman, etc)

    Votes: 13 22.0%
  • Tactical Rules Supplement (including both mass combat and grid based combat)

    Votes: 6 10.2%
  • Magic Item compendium

    Votes: 0 0.0%
  • other

    Votes: 4 6.8%

Hard to pick just one. I'm cool with a Mish-Mosh, and that could range anywhere between a Volo's with monsters and player races and a Xanathar's with player options and new DM tools. I'd be fine with it also including some setting stuff.

I'd be very happy with either Dark Sun or a Planes spanning setting, whether that's Planescape or Spelljammer, although I might actually prefer a portmanteau of the two.

Get out of my brain, Other Fenris. These are exactly my cup of tea.
 

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My dream supplement is a more technologically advanced sigil and mechanus. And planescape bin general. Hey they are pulling knowledge from all over the multiverse. They can be more advanced.
indeed, darksun was built on magic as science & eberron is built on it, they need to dump the cargocult interpretation as it causes problems for magic as a science & "we/you don't understand it that well" is trivial to backport magic as a science into cargocult
 



Despite the DMs Guild and Unearthed Arcana, many people are hung up on official books, so I guess we need an official PHB2 to have the Mystic, Warlord, Warden, Shaman and Psion.
 

Gotta say, I'm a bit surprised. I expected more parity. Seems like people are tired of adventures and hardly anyone wants more tactical options, but people want settings and more player options.
 

Gotta say, I'm a bit surprised. I expected more parity. Seems like people are tired of adventures and hardly anyone wants more tactical options, but people want settings and more player options.
I think that the "tactical suppliment" is poorly supported because the rules that people hope for aren't tactical so much as the kind of structural & foundational reworks you can stuff into a phb2 type thing even if it's got a few classes in it.
 


indeed, darksun was built on magic as science & eberron is built on it, they need to dump the cargocult interpretation as it causes problems for magic as a science & "we/you don't understand it that well" is trivial to backport magic as a science into cargocult
I can agree and disagree with that at the same time. Magic doesn’t have to be a singular force. It can be many different forces. Imho. Some more chaotic and others more orderly. How d&d does it is vague and left to the DM at times and different authors at another.
 

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