D&D 5E What should the next product be?

What is your top priority for what you'd like to see?

  • Adventure campaign (either 1-10 levels, or high level campaign, etc)

    Votes: 4 6.8%
  • Setting (Dark sun, Spelljammer, etc)

    Votes: 21 35.6%
  • Mish mosh (like Xanathar's)

    Votes: 7 11.9%
  • Monster Manual

    Votes: 4 6.8%
  • PHB 2 (with several additional classes like the psion, warlord, shaman, etc)

    Votes: 13 22.0%
  • Tactical Rules Supplement (including both mass combat and grid based combat)

    Votes: 6 10.2%
  • Magic Item compendium

    Votes: 0 0.0%
  • other

    Votes: 4 6.8%


log in or register to remove this ad




I think it also helps with immersion in the setting, at least moreso than just straight crunch with snippets of fluff text in front of each.

As a DM I always struggle with the problem of encouraging slash representing what would be an actually reasonable amount of local and wider area knowledge. I think Volo helps there, provided you can actually get players to read the assigned homework.:p This is one of the main reasons I have a huge tolerance for multiple books devoted to one setting, like the Realms.
 

I voted ''other''. I'd like a rule supplement on the most forgotten of the 3 pillars: exploration.
I'd like:
  • robust journey rules like in AiME, where travels are like 4e's skill challenges.
  • More complex trap/challenges ala Xanathar
  • Some ''natural'' lairs for random encounters ala Volo's monster lair.
  • expended camp rules with hunting/herb gathering, stuff like that. With potential bonus related to tool's proficiency, some kind of shorter downtime activity while travelling.
 



I can agree and disagree with that at the same time. Magic doesn’t have to be a singular force. It can be many different forces. Imho. Some more chaotic and others more orderly. How d&d does it is vague and left to the DM at times and different authors at another.
It can be lots of things, but the context of something like Sigil or spelljammer is critical in this case because those are setting bridging things that claim to be the most advanced by cranking up the cargocult & simply saying that x has high status in the "shared" multiverse that applies to every setting, that Y god is above all others, Z plane connects to every setting, etc while not pulling from any setting that is or was more advanced than FR & Greyhawk.

When you have this nonsense
"People coming to Sigil from the Prime Material Plane were often treated as clueless inferiors by the planar elitists who dwelt there. They were thus widely referred to as "the Clueless", "berks" or more charitably, as "Primes". It was highly recommended that planewalkers new to Sigil employed a guide, known locally as a "tout," lest they be taken advantage of or mugged. Such guides could be little better themselves, though, either serving to persuade a traveler to the side of their faction or simply robbing their "customer" once their backs were turned.[8] "
then Sigil damned well better be at least as advanced as blue/green age athas or some of the advanced civilizations in eberron (khorvaire is very advanced but not the most advanced ever & some of the others that still exist are more advanced in some ways). You can't embrace that level of superiority without actually being superior.
 


Remove ads

Top