Thanks! I think it’d be a huge hit, too, especially if they give it a solid narrative voice like the [name]’s whatever books.Ooh, I like that idea!
Yep. Make the books enjoyable to read.That solid narrative voice was a big reason the originals were as good as they were, both individually and as a series. It's a great idea for smaller setting related supplements regardless of exact content IMO.
It can be lots of things, but the context of something like Sigil or spelljammer is critical in this case because those are setting bridging things that claim to be the most advanced by cranking up the cargocult & simply saying that x has high status in the "shared" multiverse that applies to every setting, that Y god is above all others, Z plane connects to every setting, etc while not pulling from any setting that is or was more advanced than FR & Greyhawk.I can agree and disagree with that at the same time. Magic doesn’t have to be a singular force. It can be many different forces. Imho. Some more chaotic and others more orderly. How d&d does it is vague and left to the DM at times and different authors at another.
then Sigil damned well better be at least as advanced as blue/green age athas or some of the advanced civilizations in eberron (khorvaire is very advanced but not the most advanced ever & some of the others that still exist are more advanced in some ways). You can't embrace that level of superiority without actually being superior."People coming to Sigil from the Prime Material Plane were often treated as clueless inferiors by the planar elitists who dwelt there. They were thus widely referred to as "the Clueless", "berks" or more charitably, as "Primes". It was highly recommended that planewalkers new to Sigil employed a guide, known locally as a "tout," lest they be taken advantage of or mugged. Such guides could be little better themselves, though, either serving to persuade a traveler to the side of their faction or simply robbing their "customer" once their backs were turned.[8] "