D&D 5E What should the next product be?

What is your top priority for what you'd like to see?

  • Adventure campaign (either 1-10 levels, or high level campaign, etc)

    Votes: 4 6.8%
  • Setting (Dark sun, Spelljammer, etc)

    Votes: 21 35.6%
  • Mish mosh (like Xanathar's)

    Votes: 7 11.9%
  • Monster Manual

    Votes: 4 6.8%
  • PHB 2 (with several additional classes like the psion, warlord, shaman, etc)

    Votes: 13 22.0%
  • Tactical Rules Supplement (including both mass combat and grid based combat)

    Votes: 6 10.2%
  • Magic Item compendium

    Votes: 0 0.0%
  • other

    Votes: 4 6.8%


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6E Core Rules? ;)

But honestly: about the only thing I would be interested in right now are setting books (can even be a FR setting book, as long as it is a spiritual successor to my 3e FRCS).
 


Gotta say, I'm a bit surprised. I expected more parity. Seems like people are tired of adventures and hardly anyone wants more tactical options, but people want settings and more player options.
It's still a small, self-selected sample from a population that tend heavily towards tired old DMs. ;)

"Tactical options" IDK, I get the feeling that a lot of what was called 'tactical' - like the fairly intuitive use of a grid & minis - wasn't really about tactics, either player-side metagame tactics nor fiction-side PC abilities to model tactics. 2e C&T, 3.5, 4e, and the 5e 'tactical' module all let you move minis around on a grid, neatly place AEs (3e's varied templates or 4e cubes), determine LoS & LoE, and vary most notably in how persnickety they are when it comes to counting diagonals. It's really pretty minor, a convenience that makes tracking combats (and maybe now and then some other action scene) easier...
...but it'd hardly seem to warrant a whole book, not any more than it warranted all the nerdrage over "grid dependence" from 3.0 through 4e.
 
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I hardly use grids anyway, and as an experienced tabletop wargamer I have great options and ideas for mass combat already. Hence my being very lukewarm on a 'tactical' supplement. That's me and my table though.
 

I hardly use grids anyway, and as an experienced tabletop wargamer I have great options and ideas for mass combat already. Hence my being very lukewarm on a 'tactical' supplement. That's me and my table though.

well when one goes decades without support one has to come up with their own ideas. Some campaigns I want a war machine, others I don’t. But I do love them.
 




I think that the "tactical suppliment" is poorly supported because the rules that people hope for aren't tactical so much as the kind of structural & foundational reworks you can stuff into a phb2 type thing even if it's got a few classes in it.
For me it’s because I know any sort of “tactical supplement” WotC would release for 5e would be unlikely to satisfy what I would want out of such a book.
 

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