Heretic of The Seventh Circle
Also, I don’t think they’d be as generic as D&D classes were to start with. Like, the lore would come baked in, and the idea of separating one from the other would come later.Captain - Fantasy is full of Captain America types. The Fearless Leader. The Commanding Charismatic Hero.
Expert - Scholarly or knowledgeable hero with specialties and probably decent at some of what the alchemist and sorcerer can do but mostly about knowledge, etc
Assassin - The shadowy lethal hero. Yes, hero. Based more on the romantic view of The Assassins, as fearless champions of thier people against more powerful forces. Contains a lot of the Ranger’s focus and targeted strikes and the rogues stealth and find and exploiting advantage. Can skirmish, but excels when moving in and out of shadow.
Jack - the trickster. Can be magic or not, often blurs the line between skill and the supernatural, has luck mechanics and the most general skills.
Knight or Champion - The big stalwart. Can be the immovable object or unstoppable force as a build choice or maybe a stance type thing, whatever, can make attacks to defend allies or stagger enemies, etc. not distinct moves, just some form of “when you attack you can impose one of these effects” type feature.
Sorcerer - This is the magic focused class. Imagine a warlock with a spellbook, more than a wizard.
Alchemist - Fully a hermetic mystic alchemist. Not the potion and bomb maker of D&D and pathfinder and such, no, this is the class that embraces science and magic as one thing. Can evoke and invoke power into things, craft items of power, dabble in what other magic users do, understands magic as part of [science].
Priest - Wards and barriers, dispelling and banishing, blessings and banes, at high level can call angels by name and gain thier aid, type stuff. Not themselves a direct combatant, normally.
Duelist - The swordmaster, kensei, etc. can move and attack too fast to track visually, has secret techniques that are mystical but not spell-like at all, not similar to the magic classes.
Also also, if we did see a Bard, it would not be the scoundrel face guy, it would be perhaps the heaviest magic user other than priest, but with completely different magic. Well, bane and blessing would be kinda in common, but otherwise the Bard would be about deep lore knowledge, aura buffs and debuffs and other effects (basically any creature that can hear you), knowing true names and other secrets and mysteries (in the classical sense), or might choose between a deeply scholarly storyteller role and a warrior-poet role. Gains perfect memory and a mechanic to drudge up a bit of story or song that answers a question posed to the PCs every so often. Can affect others’ luck.
If Druid appeared at all, it would be the Sage or the Priest, have secret coded language few others know, interact somehow with places of power in a unique way,
I think that a lot of the concepts that are D&D classes, like the two above, Paladin or whatever it’d be called, even Wizard, and some subclass concepts like Kensei/Sword Saint, Cavalier/Chevalier/Knight (assuming the stalwart guy gets called Champion rather than knight), others I’m blanking on, would be post-chargen upgrades. I don’t think the D&D class system would exist, with its “here is X levels of progression for each class” dynamic, so it wouldn’t do that thing PrCs did where they stopped you leveling up as a rogue or whatever, but would just be “at this tier/level/whatever, you can gain a Mastery Archetype, which provides specific benefits and suggests particular goals and obligations.”