Maggan said:
Ok, so the actual sample number is 1? I feel like I'm missing something about the numbers, when you and Najo are talking about the severe ramifications on the game.
50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
/M
We can safely assume there is at least one for each order, that gives us a minimum of 6. Emerald Frost, Golden Wyvern, Iron Sigil, Hidden Flame, Stormwalker and Serpent Eye. The feat Golden Wyvern Adept is a paragon (level 11+) ability. All Golden Wyvern abilities deal with changing the areas of spells, while Emerald Frost deals with acid and cold effects. These "orders" replace the schools (necromancy, abjuration etc) and instead of dividing wizards by school specialization, wizards choose feats from their order (or something to that effect).
Knowning these points, we can safely assume there is a heroic level feat and an epic level feat at least for each order. That puts the number of feats at 18, for one class.
Now, if they do anything similar with the other classes to give them fighting styles (note dragon tail cut mentioned earlier) and the work of the Book of Nine Swords, you are going to have roughly 6-18 feats per class.
Even just going an average of 12 feats for the four main classes, that gives you 48. With 18 for wizard and 6 for each of all the other 8 classes confirmed that gives us 54 feats with names like that.
This is what ALL of this is about. It is not about one feat, it is about having to deal with fluff being forced on us. I do not want to have to remove Golden Wyverns plus 5 other wizard groups, plus a handful of fightning styles, plus rogue's guilds, cleric churches or whatever else they decide on being fluffy with just so my players can use feats that manipulate the basic rules of the game.
Is this becoming clear yet?
EDIT: It is rumored that the barbarian has a feat or talent called Lightning Pather Strike, just so everyone knows.