What should WOTC do about Golden Wyvern Adept? (Keep Friendly)

What should WOTC do about Golden Wyvern Adept and similarly named feats?

  • Remove the fluff and rename them so they work for any campaign (example: Spellshaper Adept)

    Votes: 82 29.0%
  • Move the fluff to optional sidebars and rename the feat so they work for any campaign (as above)

    Votes: 84 29.7%
  • Rename them so they include a descriptive and functional name together (Golden Wyvern Spellshaper)

    Votes: 15 5.3%
  • Do not change them, I like occasional fluff names in my core game mechanics (Golden Wyvern Adept)

    Votes: 66 23.3%
  • I do not care what WOTC does. (Any choice works for you)

    Votes: 36 12.7%

Maggan said:
EDIT: and, this is also why I fail to see why dropping the feat(s) is impossible. My current game has tons of feats that aren't being used, and never will, so in effect, we have dropped them. Works like a charm for us.

And that's fantastic for you, but it probably means this isn't a discussion you should have been concerned with in the first place. :)

"People talking about a feat I will never use? OK, next thread!"

Cheers,
Cam
 

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What's so wrong with just calling the feat 'Shape Spell (Golden Wyvern Adept)'?

Everyone gets what they want then. A generic feat name for homebrewers and a fluffy name for the inbuilt campaign setting. It's even easy to convert for campaign settings. You could have a list in the campaign setting books saying 'Shape Spell is referred to as 'Elminsters Shaping' in the Realms' or whatever.
 

Najo said:
This will cripple companies like Green Ronin, Paizo, White Wolf and Goodman Games trying to plug onto the corerule books through the SRD. It is very bad, and might be the reason WOTC is doing it if for some reason they want to get rid of the 3rd party publishers.

Also, how do you SRD name Golden Wyvern Adept? Adept?

There are two possibilities here: either the nomenclature is included in the SRD and 3rd parties can incorporate it (which is not a hindrance), or its not included (in which case its back to business as usual).

How is either one "crippling" when the OGL allows specifically for modification of OGC?
 

BryonD said:
Roughly how many do you hope are in the book? Would you prefer 1 to 6, or would you prefer 25+?
I would rather none, as I have said I think it is a silly name.

But that isnt really an argument, its purely a matter of personal preference. I dont see fluff included within the books as impinging on any game I run. I will simply do what I have always done, use what fluff I like and change what I dont. Its worked since Basic and it will still work when 5e comes out.
 

Smerg said:
Now, I have taken the time to go through the points and show you the fallacies of your thinking. At this point, I can not help you further because you have reached the point when logic has been used and the child keeps temper tantruming and saying 'No, no, no'.

See you in three days, Smerg.
 

The complainers are going about this all wrong.

Look, I wrote up a very nice post on "Why we have golden wyvern adepts" that got all of a dozen and a half responses, then dropped off the front page in favor of complaining posts. If you want to read me explaining at length in a nicer tone of voice, go there.

Here I'll just summarize real fast why the complainers don't understand this argument and why as long as they continue to not understand this issue, won't get what they want.

Spells have been redivided based on mechanical attributes, instead of the fluff based attributes (that admittedly had some mechanical implications, but not as many as you might think) that were used in 3e.

Now we've got new schools, that doesn't have an obviously fluff link like "necromancy." They've got a mechanical link, like, "projects directly out from the spellcaster and favors fire as an element." I don't remember if that's exactly one of the schools, but that's the gist of the idea.

These schools need names.

Further, WOTC wants to encourage people to specialize in schools, so that wizards have some variety of build instead of just having one polymath build option. So they make feats for each school that augment the sorts of things that school likes to do. This helps separate the wizard who might know a little bit of golden wyvern magic from the wizard who has really mastered the stuff, which is cool.

So anyways now you have feats that use the school's name in them.

This is why you can't just rename "golden wyvern adept" to "spell shaper." It is deriving its name from the "golden wyvern" school of magic. There are probably other feats, like "golden wyvern initiate" or "golden wyvern master" sitting out there, plus similar feats for every other school of magic in the game.

So if you want the golden wyvern adept renamed, coming up with "spell shaper" is an inadequate fix. It doesn't even address the issue, frankly. You need to rename probably around 18 feats. And to rename those 18 feats, you FIRST need to rename six schools of magic.

-----------------------

Anyways, regarding some other points brought up in the thread.

1: It won't be hard to remember what Golden Wyvern Adept does because it will reference the golden wyvern school of magic, which you'll get used to using. It won't be any worse than a feat like "Initiate of Mystra," and in fact will probably be easier on this score because there are loads more than 6 deities.

2: Players will probably assume that a golden wyvern school of magic exists. My players always assume that the default pantheon is in, unless I specifically tell them otherwise, so I imagine this will be the same. However, just telling my players "I'm not using the default pantheon, you can use feats that reference it but we'll just count them as applying to your particular god." has always worked for me before, and I can't see why it won't for me again.

3: This particular feat won't get referenced in game very much. Players will just say things like, "I cast fireball centered on the fighter, but I leave him out of the blast." You'll remember that the player can do that because the player does that every other time he casts a fireball.

4: If you're going to have schools of magic, martial disciplines, and religious orders, they need names. I personally believe the game is better off for having all of these things. I personally don't like it when default fluff intrudes on my game. But I'm willing to accept the time it takes me to say "oh, that's just a discipline of magic in my game, it doesn't represent any order of wizards or anything," as an acceptable trade off for gaining improvement to game mechanics.

5: I find it interesting how heavy the fluff tends to be in expansion books, and how that seems universally accepted, compared to how even light fluff in core creates howls of rage. I can see that expansions and core are different, but expansions REALLY pile on the fluff, often going so far as to dictate the explicit existence of organizations, detail how they get along with other organizations, mix in the default pantheon liberally, and even discuss how a particular class gets along with other types of character classes.
 

That is your assumption only, Cadfan. The theory is a good one, but until a WoTC designer says things to that effect, that's all it is. A theory.
 
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Cadfan said:
It won't be hard to remember what Golden Wyvern Adept does because it will reference the golden wyvern school of magic, which you'll get used to using. It won't be any worse than a feat like "Initiate of Mystra," and in fact will probably be easier on this score because there are loads more than 6 deities.

Well I can agree with this, but only because I don't think anyone on EN World will ever forget what Golder Wyvern Adept does for the rest of their lives after all these threads.
 

BryonD said:
One of the following three names is Bigby's Clenched Fist with the name part removed for my campaign. Can you guess which one?

Roaring Dragon
Clenched Fist
Mark of Death


One of the following three names is GWA with the name adjusted for my campaign. Can you guess which one?

Purple Fire Dancer
Yellow Deer Stands
Red Wall Victory


Still just as easy?

Very well said. Maybe back in the day, they knew what they were doing when they added their flavor.
 

jensun said:
I would rather none, as I have said I think it is a silly name.

But that isnt really an argument, its purely a matter of personal preference. I dont see fluff included within the books as impinging on any game I run. I will simply do what I have always done, use what fluff I like and change what I dont. Its worked since Basic and it will still work when 5e comes out.
I have still yet to see a comparable example provided from a prior edition.

It isn't a matter of fluff. It is a matter of effective communication. The same concern would exist if a zero fluff name such as "Feat W24" was used. I might even LOVE the name Golden Wyvern Adept. The preference of one fluff over another issue is wholely beside the point.
 

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