We are still at one known. We did have Dragon Tail Cut which was about as silly but that I believe got pulled.Maggan said:50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
We are still at one known. We did have Dragon Tail Cut which was about as silly but that I believe got pulled.Maggan said:50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
If it is 1 or 5 then that will be much better than my assumption. At least for me. But since we know that there will be abilities for all classes I tend to doubt it is likely. But maybe there is hope.Maggan said:Ok, so the actual sample number is 1? I feel like I'm missing something about the numbers, when you and Najo are talking about the severe ramifications on the game.
50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
/M
Maggan said:Ok, so the actual sample number is 1? I feel like I'm missing something about the numbers, when you and Najo are talking about the severe ramifications on the game.
50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
/M
jensun said:We are still at one known. We did have Dragon Tail Cut which was about as silly but that I believe got pulled.
Maggan said:Ok, so the actual sample number is 1? I feel like I'm missing something about the numbers, when you and Najo are talking about the severe ramifications on the game.
50 names like GWA, I wouldn't like. 5 or so, I don't care about. So whereabouts are we?
/M
thats an awful lot of assumptions there for something that we actually know very little about.Najo said:We can safely assume there is at least one for each order, that gives us a minimum of 6. Emerald Frost, Golden Wyvern, Iron Sigil, Hidden Flame, Stormwalker and Serpent Eye. The feat Golden Wyvern Adept is a paragon (level 11+) ability. All Golden Wyvern abilities deal with changing the areas of spells, while Emerald Frost deals with acid and cold effects. These "orders" replace the schools (necromancy, abjuration etc) and instead of dividing wizards by school specialization, wizards choose feats from their order (or something to that effect).
Knowning these points, we can safely assume there is a heroic level feat and an epic level feat at least for each order. That puts the number of feats at 18, for one class.
Now, if they do anything similar with the other classes to give them fighting styles (note dragon tail cut mentioned earlier) and the work of the Book of Nine Swords, you are going to have roughly 6-18 feats per class.
Roughly how many do you hope are in the book? Would you prefer 1 to 6, or would you prefer 25+?jensun said:thats an awful lot of assumptions there for something that we actually know very little about.
There could just as easily be 6 sample feats, 1 for each "order". Just as easily GWA could be the only one.
Najo said:I have been running D&D for over 20 years, I have ran tons of my own campaigns and official ones. I have years of Dark Sun and Planescape, with a little Ravenloft and then my own settings. I am not overreacting and I understand what these feats are going to do to the non-traditional and homebrew games. Trust me. This is a big deal.
Najo said:Try this experiment. Change all of your metamagic feat names your players are using to a new name using one of these six orders. Now play on as normal, but no referring to the feat by any other name than the new order name. The name cannot have a functional description. So, you need to use things like Golden Wyvern Adept and Serpent Eye Cabalist. Now, do not put the orders in your setting and do not work them into the character's background. See how it goes over the next few weeks. Let me know the pros and cons and we will see where we are at.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.