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D&D 5E What Single Thing Would You Eliminate


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Reynard

Legend
Leomund's Tiny Hut! I waste more time worrying about that stupid spell than anything. Even though no one has actually cast it IMCs in about 4 years - since I went over to 1 week long rests. It's just so badly designed. :/
As soon as they have access to it, my groups NEVER STOP CASTING IT. It's infuriating.
 


nevin

Adventurer
Lol, its visible, its dispellable, and 8 hours of bad guy prep time if they cant dispell it.
I dont let players teleport or dimension door out, no scrying it says in spell description no spells can extend beyond the force effect so any spell too big fails. They are effectively blind to the world in that hut. Use that against them
 

Lanefan

Victoria Rules
Third Edition?
I don't remember it from 3e, but if it was in 3.5 or a splatbook I'd have missed it.
Case in point, then. What level do you think this guy is?

What level of Fighter do you suggest that a player character has to be, to be a better-- or at least faster-- archer than a guy with a YouTube channel?
High. Very high.

How many years of practice did that archer put in before being skilled enough to do what the video shows. Never mind that's in a controlled environment with nobody shooting back at him.
See, and this is why magic doesn't work in D&D, why all of the magical elements and the "heroic" elements don't hang together-- because D&D worlds are not magical worlds, they are mundane worlds with a thin layer of magic spread on top. People then expect that magic to conform to the same physical laws that, by definition, it is breaking and are stymied when it doesn't and can't.
It's fairly easy* IME to add magic to a mundane world and have it work fairly seamlessly; and better yet, have it universally explainable as a part of the setting's physics.

* - if I can do it, and I have, it must be easy. :)
 


Shroompunk Warlord

Archdruid of the Warp Zones
I don't remember it from 3e, but if it was in 3.5 or a splatbook I'd have missed it.

Literally the 3.0 Player's Handbook. I don't have a copy handy, or I'd give you the page number. Half-plate imposes a -7 penalty to most Dex-based skills, including Balance and Sleight of Hand.

High. Very high.

How many years of practice did that archer put in before being skilled enough to do what the video shows. Never mind that's in a controlled environment with nobody shooting back at him.

Nobody in that video looks over fifty to me, most of them look under thirty-- and none of them has been trained since birth, nor is any of them a full-time, professional, life-depends-on-it archer. And, quite frankly there isn't and couldn't be any real-life human higher than-- wait for it-- about sixth level or so.

So your "realism" flies in the face of demonstrable reality, and in a game with reality-bending wizards and dragons, you're insisting that larger-than-life sword & sorcery heroes are less competent than real-life hobbyists and reenactors. If I'd tried to explain my point as thoroughly as you've just demonstrated it, I'd be accused of attempting to ridicule you.
 




It's mostly just another way the designers tells you that the exploration part of the game isn't fun and you should bypass it with some minor resource.
5e Tony hut goes much further than that though. I watched a group of level 5 PCs seriously start to argue that they were safe from a kinda blind ancient/great wyrm dragon they knew had a grudge against them in Rhine of the frostmaiden the other day even though it was physically knocking on it. A second player actually suggested shooting at it with ranged weapons "from the safety of the dome" rather than trying to run away too.
Also outdoor exploration being deemed badwrongfun doesn't mean that it has no place in a game even if tiny hut was only useful for that
 

Mind of tempest

Adventurer
5e Tony hut goes much further than that though. I watched a group of level 5 PCs seriously start to argue that they were safe from a kinda blind ancient/great wyrm dragon they knew had a grudge against them in Rhine of the frostmaiden the other day even though it was physically knocking on it. A second player actually suggested shooting at it with ranged weapons "from the safety of the dome" rather than trying to run away too.
Also outdoor exploration being deemed badwrongfun doesn't mean that it has no place in a game even if tiny hut was only useful for that
outdoor exploration needs to be done better.
 

outdoor exploration needs to be done better.

Fr was largely the source of 5es problem there I think. Athas, eberron, parts of ravenlof, t and likely other earrings have interesting outdoor region scale dungeons basically, fr does not so they minimized and tried to obliviate it as much as possible resulting in making it difficult to even fight the system to use them. Rhime tries to fix that for fr by developing the region and building some new stuff but you can almost watch things cracking and shearing apart in real time while playing through it
 

Mind of tempest

Adventurer
Fr was largely the source of 5es problem there I think. Athas, eberron, parts of ravenlof, t and likely other earrings have interesting outdoor region scale dungeons basically, fr does not so they minimized and tried to obliviate it as much as possible resulting in making it difficult to even fight the system to use them. Rhime tries to fix that for fr by developing the region and building some new stuff but you can almost watch things cracking and shearing apart in real time while playing through it
have they tried just sitting down and making a good system for it then see if they can get it to work with dnd?
 

have they tried just sitting down and making a good system for it then see if they can get it to work with dnd?
It's almost entirely dependent on exhaustion from cold which bob ignores as a goliath, food scarcity has a ton of ways to just straight up nullify it & even if alice is out this week to remove the nullification rations & waterskins are of such tivialize in your huge carrying capacities that it still wouldn't matter. After level 5 tiny hut makes sleeping outdoors& weathering a blizzard trivial so that's not really a risk & even random wildlife/bad guys isn't normally an issue unless it's strong enough to cause TPK or chooses to kill an NPC who hired you to guard them buy doing something unthinkable like casting an aoe spell on the clustered group of players. It's better than the thing they had in ToA but there is only so much to be done when the system is designed to remove so much of it everywhere else.
 

GreyLord

Hero
Case in point, then. What level do you think this guy is?
Probably a 1st or 2nd level, IF THAT. More likely a commoner specialist who can't even hunt his own food because his draw strength for his bow is less than a childs and thus his arrows couldn't kill squat (except maybe a hummingbird...try eating that for a meal...you'll be hungrier than a starving elephant on a diet!).

Anyone can shoot "fast" if they have no power in their bow, even a kid. It takes a little more talent to hit things and targets, but that guy's bow doesn't have the strength to kill a squirrel. In D&D terms, he has a weapon which may surprise you, but it's damage is 0-0, or if he is VERY lucky...maybe a 0-1 damage.
 

Vaalingrade

Adventurer
It's mostly just another way the designers tells you that the exploration part of the game isn't fun and you should bypass it with some minor resource.
Or rather generations of players having told the designers that exploration isn't fun because DM's tend to skip the exciting locales and finding interesting things and going straight for jumping them in their sleep, making them count rations and generally turning exploration into an inventory mini-game which is... let's say 'an acquired taste'.
 


Fr was largely the source of 5es problem there I think. Athas, eberron, parts of ravenlof, t and likely other earrings have interesting outdoor region scale dungeons basically, fr does not so they minimized and tried to obliviate it as much as possible resulting in making it difficult to even fight the system to use them. Rhime tries to fix that for fr by developing the region and building some new stuff but you can almost watch things cracking and shearing apart in real time while playing through it
Really? My FR games have all been a series of outdoor region scale dungeons. All of my exploration-intensive games were in FR. In contrast, in all my Eberron games, outdoor travel was mostly eliminated by lightning rail, Argonth, or airship travel. Heck of a ride and a lot of fun, but not particularly more exploration-friendly than FR.

And Athas, well, you're screwed as soon as you set foot in a town, and just as screwed as soon as you leave it...
 


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