Charlaquin
Goblin Queen (She/Her/Hers)
Yeah, awarding random amounts of XP for random activities is obviously bad. Don’t do that.Figuring out how much to award, for what, when, tracking those activities in-game, and then adding it all up.
If you're not thinking about how much to award, for what, and when, you're not rewarding anything. You're just picking a random number. I have an otherwise great dm who does this, and it's frankly worse than not giving xp because I get a weekly disappointment, because even the sense of reward I did get once is now soured, because that reward was removed.
No, obviously if they’re used poorly they don’t make the game better. You can say that about literally any game systemI can tell you for certain that experience points do not always significantly improve fun. I've seen them ruin fun just as often, either by encouraging un-fun gameplay (just kill everything, only follow the plot, skip rp to go for more points, etc) or create tension and feelings of favoritism, or just be so arbitrary as to lose any sense of reward.
And also not one I’ve made.The idea that any game would be better by adding experience points is a big claim, and one not borne out by any evidence that I can see.
Not at all. The number of people who drop XP is only evidence that many people don’t want to put in the work to use it, not that it isn’t good for the game.If anything, the number of people who drop xp is pretty good evidence that it isn't true.
Yes, but the fact that you can smash your fingers with a hammer doesn’t mean a hammer is a bad tool. It is a useful tool, well worth learning to use appropriately.And if xp is only helpful if used well - that was my initial point. It's not always good because it can be used badly. Using the tool well is possible, but a skill, and badly used tools, or tools built for one purpose being used for another incompatible purpose, are bad.