Vaxalon
First Post
I'd allow the character to know mathematics as a freebie; he can know it just as well as he likes because all by itself the skill is USELESS. Let him be the best mental calculating engine of all time, if he wants, because he won't be able to do anything with it. Actually being able to do something with math always involves some other kind of skill to go with it, whether it's aiming artillery, designing buildings, or deciding on an investment strategy.
As far as the numerology is concerned, I'd ask him what he wants to be able to do with it. If he actually wants to be able to tell the future or do other mystical tasks, then he needs to have the appropriate divinatory spells, such as augury, and you can make variants that are numerological in nature.
As far as the numerology is concerned, I'd ask him what he wants to be able to do with it. If he actually wants to be able to tell the future or do other mystical tasks, then he needs to have the appropriate divinatory spells, such as augury, and you can make variants that are numerological in nature.