What sort of product do you want to buy that no one is producing?

Whizbang Dustyboots

Gnometown Hero
This far along into the D20 license and the life of 3E, it could be argued that everything's been done, and done repeatedly. But I always see people saying things like "I really wish someone would make X." Is there anything that you'd snap up in a heartbeat that no one (WotC or D20 publisher) is producing?
 

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One-book campaign settings for D&D classics like Planescape, Spelljammer, Al-Qadim, etc.

An Eberron sourcebook dealing with the Last War.

A monster series book on Giants.
 

What I want are products that make the game easier to run and to facilitate quicker gameplay at the table and DM preparation at home.

Pregenerated characters of all base classes from levels 1-20 with appropriate starting equipment. Completely ready to insert as replacement characters, characters for one-shot sessions, characters for guest players, and readily available stats for NPCs. It can take around an hour to generate a high level character, so please, somebody do the work for us.

Stats for all summoned creatures in one place, including augmented stats. Let's help out the summoners.

Retreater
 


Mechancis wise I would love to see a book that had ways to modify the core classes. We don't need all these new prestige classes and base classes. All we need is a book that has ways to modify the existing classes. We get a little of it here and there but no one seems to want to devote a book to it. Everyone wants to reinvent the wheel.

I'd love to see a series of PDFs on game style. If you want a low magic D&D game do this. If you want an epic game (not epic level); do this. Here's how to do an intrigue game with no dungeons. Here's how to run D&D with no combat. These topics would be perfect for a PDF publisher.

I'd love to see more books on ready to go encounters. MEG and Atlas did do this, but I haven't seen anything like these for years. THey can be fights, cool NPC, shops, etc.

I'd like to see a book with example campaigns. Not fully fleshed out adventures, but ways to craft a campaign and use adventures and previously written material to support it. D&D can feel a bit episodic at times.

I'd like to see a book that actually mixes the magic level of the game with a setting and show some things that would result. We've seen a few great books approach this but I'd love to see something more complete.

Like above but instead of what magic will do to the world show what inventions and advancements in our world happened and how they effect the world. Tech level is all over the place in D&D, so a book that takes a look at the technology of the different time periods and discusses what the world is like with the tech and what a world would be like that had not made that advancement yet.

And that's just off the top of my head.
 

Personally, I have more than enough 'parts' with which to construct worlds/adventures/characters. And I have more than enough 'instruction manuals' telling me the how and why of actually doing it.

What I need are the 'power tools' to turn it from a chore into fun. A really powerful and intuitive stat-block generator would be a godsend. A really powerful means of generating a wide range of game props (land deeds, letters, wanted posters...) would be great.

I would also say a set of 'Buff Cards' would be good... but that has already been done, I see.

One particular product I want: a big PDF file with spell cards for all WotC spells from the PHB and Spell Compendium (preferably without the Polymorph FAQ applied, but that's just my personal bias showing ;) ).
 

Mouseferatu said:
I take it you haven't looked at WotC's release schedule for next year? ;)

Awesome! I thought something like this might be in the works. Honestly, after Sarlona and the Last War, I'm not totally sure if the Eberron line needs to continue that much longer. We do need a book on the non-Five-Nations parts of Khorvaire, but beyond that and maybe Aerenal and Argonesson books, it' s probably set.

Oh. I really want to see a Feat Compendium at some point, preferably with pages detailing feat trees, common combinations, etc.
 

Retreater said:
What I want are products that make the game easier to run and to facilitate quicker gameplay at the table and DM preparation at home.

Pregenerated characters of all base classes from levels 1-20 with appropriate starting equipment. Completely ready to insert as replacement characters, characters for one-shot sessions, characters for guest players, and readily available stats for NPCs. It can take around an hour to generate a high level character, so please, somebody do the work for us.

Stats for all summoned creatures in one place, including augmented stats. Let's help out the summoners.

Retreater

And if this could be done for the non-core classes, even better. Although that means it would have to be a WotC product, I would happily buy a book/pdf that has lvl 1-20 warlocks, scouts, artificers, etc. The more creative the characters the better.
 

Kunimatyu said:
One-book campaign settings for D&D classics like Planescape, Spelljammer, Al-Qadim, etc.

A monster series book on Giants.

Ditto these two.

  • Fiendish Codex III
  • A Manual of the Planes-style book detailing traveling to different Material Plane worlds, with options including (but not limited to) spelljamming, as well as things similar to Stargate, etc. It would also detail the space environment, and include a template/subtype for making extraterrestrial (but not extraplanar) creatures.
  • Further Dragon (and Dungeon) Compendiums (and even better, a bestiary of Dragon/Dungeon critters updated to 3.5)
  • FR supplements for the other continents than Faerun, in the regional sourcebook (a la Silver Marches) format, not the Mysteries of the Moonsea format
  • A Fiendish Codex-style book on elementals.
 

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