what spells can penetrate an antimagic field?

It's not a lot of damage, but a level four summon monster can get you a lantern archon with two 1d6 light ray touch attacks/round. The light ray is an extraordinary (=nonmagical) ability, and will go through the antimagic.

(This works better if you have time to prepare and higher level spells, so you can summon a small army of lantern archons.)
 

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superkurt13 said:
I'm looking for any 1st through 4th level spells that can hit someone inside the protection of an antimagic field. Any suggestions?
Cast Shrink Item on a 10,000 pound rock. Lob the 5-pound rock into the air, aiming for it to fall on the wizard's head. Ker-splat!

Daniel
 

superkurt13 said:
I'm looking for any 1st through 4th level spells that can hit someone inside the protection of an antimagic field. Any suggestions?
Put all your 1st to 4th level spells into an Adamantine bound spellbook.
Run over and use the rules for improvised weapons...
 

Kae'Yoss said:
An acid arrow (from Melf's spell) isn't magical. It was conjured up, which is a magical process, but once it's here, it's a perfectly mundane arrow with perfectly mundane acid on it.

It's a conjuration with a duration other than instantaneous.

"Creation: If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace."

As Thanee says, only Instantaneous Creations (like the Orb spells, or Acid Splash) will work in the field: "If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence."

I'd argue that even shooting an arrow from a magical bow will grant you the enhancement bonus to both attack and damage, as the bow's the magical part here, and it never enters the field. It's a mundane arrow, just launched with more accuracy and power.

So does the arrow fired from a magical bow beat DR X/Magic?

What's the effective enhancement bonus of a +1 arrow fired from a +2 Orcbane bow at an orc standing in an AMF?

-Hyp.
 

Kae'Yoss said:
I'd argue that even shooting an arrow from a magical bow will grant you the enhancement bonus to both attack and damage, as the bow's the magical part here, and it never enters the field. It's a mundane arrow, just launched with more accuracy and power.
Nope. From the most recent Sage advice (Dragon #349, soon to be in the FAQ):
"Both the attacker and the target must be outside the antimagic field for any magic of the weapon (or other effects) to apply. (If you made a ranged attack across an antimagic field - that is, from outside the area, across some part of the spell's area, against another target outside the area - the attack would resolve normally.)"
 



mvincent said:
Do you mean inside an AMF? (or was it a rhetorical question?)

I mean that if the arrow is launched with more accuracy and power, but is otherwise mundane, why would it beat DR X/Magic (per the DMG)?

(In other words, yes, I mean outside an AMF.)

Nope. From the most recent Sage advice (Dragon #349, soon to be in the FAQ):
"Both the attacker and the target must be outside the antimagic field for any magic of the weapon (or other effects) to apply. (If you made a ranged attack across an antimagic field - that is, from outside the area, across some part of the spell's area, against another target outside the area - the attack would resolve normally.)"

What was the question? Specifically in relation to bows, or to arrows as well?

I don't agree with that - it suggests that a +1 Flaming arrow fired out of an AMF would not deal Fire damage, nor beat DR X/Magic, nor gain the enhancement bonus to attack or damage rolls, and none of those make sense to me.

Do the 'or other effects' include True Strike? Bracers of Archery? Gloves of Dexterity? If I'm using all three outside the AMF, shooting at a target inside the AMF, which bonuses apply?

-Hyp.
 
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Musrum said:
I think that DR X/magical can be (Ex) so the question is relevent...
When I ask if it was a rhetorical question, it was simply because Hype appears to be the best rules loremaster I've seen (so I'd be surprised if he didn't already know this one). From the 3.5 FAQ:
"Damage reduction is extraordinary unless the weapon
property that bypasses the damage reduction is “magic” (as in
damage reduction #/magic) or one of the four alignment
qualities (chaotic, evil, good, or lawful), in which case it is
supernatural. Damage reduction that is bypassed by any other
weapon quality that a manufactured weapon could not have
without being magical also would be a supernatural special
quality."
 


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