what spells can penetrate an antimagic field?

Infiniti2000 said:
I personally think the silver/cold iron should be Ex, btw.
While that seems logical from a game mechanics standpoint, their ruling is more based on fluff and historical precedence. Traditionally, creatures that could be affected by cold iron or silver (fey, demons, werewolves, etc.) were considered magical, and their partial invulnerability (and subsequent vulnerability) was a magical aspect rather than a non-magical allergy or some-such.
 

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Hypersmurf said:
"Both the attacker and the target must be outside the antimagic field for any magic of the weapon (or other effects) to apply."

If my target is inside an AMF, according to the FAQ, any magic of my weapon or other effects does not apply. Aren't True Strike, the Bracers, and the Gloves magic of other effects?
I interpreted it as "any magic of the weapon (or any other magic effects affecting the weapon)". This may not be correct or how it was intended, but it made more sense to me.

Like I said, we can't expect a big AMF clarification like this to be perfect on the first go, but it's a start.
 


Hypersmurf said:
So does the arrow fired from a magical bow beat DR X/Magic?
Kae'Yoss said:
Nope, it isn't magial in nature.

Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.

Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).


When you launch the mundane arrow from a magical bow, it is treated as if it were magical. The magic of the bow is not making you aim better and shoot harder; it's making the arrow fly straighter and bite deeper, just as if the enhancement bonus were on the arrow. Otherwise there'd be no logic in the idea that the enhancement bonuses of bow and arrow don't stack... presumably, a +1 bow launching the arrow harder, and a +1 arrow flying straighter, could work in conjunction to greater effect. But a +1 bow causing the arrow to fly straighter, and a +1 arrow flying straighter, would overlap... as happens in 3.5.

So I dispute your contention that the enhancement bonus of the bow affects a shot differently to the enhancement bonus on an arrow.

-Hyp.
 

mvincent said:
While that seems logical from a game mechanics standpoint, their ruling is more based on fluff and historical precedence. Traditionally, creatures that could be affected by cold iron or silver (fey, demons, werewolves, etc.) were considered magical, and their partial invulnerability (and subsequent vulnerability) was a magical aspect rather than a non-magical allergy or some-such.
Were they considered magical? I'll defer to you on that, but quite honestly from my experience reading books and watching movies and stuff I don't ever recall it actually being magical. Supernatural, yes, but not in the D&D supernatural sense.

Also, if D&D Supernatural is intended to model what we know as Supernatural, then things like werewolves, vampires, and ghosts would wink out in an AMF.
 

Infiniti2000 said:
Supernatural, yes, but not in the D&D supernatural sense.

Also, if D&D Supernatural is intended to model what we know as Supernatural, then things like werewolves, vampires, and ghosts would wink out in an AMF.
Can you elaborate on your reasons for this conclusion?
 
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I doubled check these. It appears that lycanthropes actually have "Damage Reduction (Ex)":
"Damage Reduction (Ex)
An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver. "


While a Vampire's is supernatural:
"Damage Reduction (Su)
A vampire has damage reduction 10/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. "
 
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mvincent said:
Can you elaborate on your reasons for this conclusion?
The "supernatural" in the non-D&D sense usually means anything to do with the "other side" or things of that sort. This is my opinion, understand, I'm not looking this up in a dictionary or anything so don't try to prove me wrong. Anyway, if by calling a ghost "supernatural" that were to be directly translated into D&D, then a ghost would be magical, and thus wink out. Not unlike a summoned monster. :)
 

superkurt13 said:
I'm looking for any 1st through 4th level spells that can hit someone inside the protection of an antimagic field. Any suggestions?

Shrink Item cast on very large, very heavy, and/or very dangerous things.


Then chuck 'em at Mr AMF.
 

Infiniti2000 said:
The "supernatural" in the non-D&D sense usually means anything to do with the "other side" or things of that sort. This is my opinion, understand, I'm not looking this up in a dictionary or anything so don't try to prove me wrong. Anyway, if by calling a ghost "supernatural" that were to be directly translated into D&D, then a ghost would be magical, and thus wink out. Not unlike a summoned monster. :)
Since it is all hypothetically anyway, D&D's method of simply removing the supernatural abilities from some of these supernatural creatures (rather than winking them out) seems reasonable to me.
 

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