What spells do you get tired of seeing wizard players take? Cliche's, etc.

Emirikol

Adventurer
What spells do you get tired of seeing wizard players take? Ever get that groaning feeling of "oooh, wow, I'm so not inspired, lemme guess you're playing a wizard with the following spells..."
 

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Yea, those spells are a gimme. A lot of players seem to just lean on them because they don't want to be creative.
 
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Emirikol said:
Yea, those spells are a gimme. A lot of players seem to just lean on them because they don't want to be creative.

Fireball, Fly, MM, Invisibility...no leaning here for me...these are essential for the wizard. These may be seen as cliche, but that is because these are the best spells to take.

Thanks,
Rich
 


rgard said:
Fireball, Fly, MM, Invisibility...no leaning here for me...these are essential for the wizard. These may be seen as cliche, but that is because these are the best spells to take.
Thanks,Rich


No offense, but isnt that just min-maxing then? If they were 'essential' shouldn't they be "class skills?"

jh
 


BTW, here's my list of "cliche'" spells that I get tired of seeing players choose (and actively work to disencourage through particular aspects of DMing). Afterall, each of these spells have other equivalents that any player who takes more than 5 seconds can find..

Create water
Command
Detect (alignment)
Entangle
Magic missile
Hold person
Invisiiblity
Create Food & Water
Fireball
Fly
Lightning bolt
Raise Dead
Polymorph
Teleport

jh
 


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