rgard
Adventurer
VirgilCaine said:You mean the Jackass DM's club.
<snip>
[Where's the rolling-eyes smiley, for frack's sake?!?]
Frack! Sorry to change the topic, but isn't BSG great to watch?!!!!
Thanks,
Rich
VirgilCaine said:You mean the Jackass DM's club.
<snip>
[Where's the rolling-eyes smiley, for frack's sake?!?]
Emirikol said:BTW, here's my list of "cliche'" spells that I get tired of seeing players choose (and actively work to disencourage through particular aspects of DMing). Afterall, each of these spells have other equivalents that any player who takes more than 5 seconds can find..
Create water
Command
Detect (alignment)
Entangle
Magic missile
Hold person
Invisiiblity
Create Food & Water
Fireball
Fly
Lightning bolt
Raise Dead
Polymorph
Teleport
jh
Exactly. And essential ones. The question is akin to the question "Why do your fighter use martial weapons? Simple weapons are far more creative."rgard said:No offense taken, but I don't see the min-maxing. These are spells, not skills.
Thanks,
Rich
Emirikol said:each of these spells have other equivalents that any player who takes more than 5 seconds can find..
Create water
Command
Detect (alignment)
Entangle
Magic missile
Hold person
Invisiiblity
Create Food & Water
Fireball
Fly
Lightning bolt
Raise Dead
Polymorph
Teleport
jh
Dykstrav said:I try to vary my spellcasters in their design more than their spell selection. Specialist diviners are fun, since you only have to give up one school and there are alot of great divinations out there. When I make a combat-focused wizard, I actually go for conjurers in an attempt to break the fireball machine stereotype. Conjurers can be just as bad-assed with acid arrow, sleet storm, and summoned critters.