Players in general? No. One player in particular? Yes.
There is a guy I've been playing with since 1985. Most of his PCs (85%+) are wizards. All of his wizards have Magic Missile, Sleep, Hold Person, Invisibility, Fly, Fireball, Lightning Bolt, Acid Arrow, Teleport, and so forth. I doubt that there is more than a 10% variance in the spell lists of his various mages.
No specialists, either- all generalist Mages.
Anyone who thinks it's not important enough to take magic missile, invisibility, fly, and fireball... please feel free to explain what useful and effective spells a wizard can take instead.
Well, Grease, Shrink Item, and Color Spray spring to mind.
I've also been getting good milage out of the Orb spells, Bull's Strength (and the other stat enhancers), and Whirling Blade (with Sculpt Spell), as well as some fun with the Reach Spell feat.
To me, its seems odd that EVERY mage in the world has the same spells as 80% of their repetoir. I'm a lawyer, and while I have to be familiar with the same laws as any other lawyer in my region, most lawyers have specialties, and each of our schools teach different things (or the same subjects with differing emphasis). Thus, to my reconing, there should be variance in spell list as a result of regions, school/master/teachers, student skills, possibly even because of local laws governing the study of magic.
The cookie-cutter approach to choosing spells makes the campaign world less realistic.
For me, then, its less about efficiency & survival and more about creative PC design and having fun- adding a bit of texture to the campaign world. I want my PCs to be memorable and somehow more "person-like" than the generic efficient min-maxed PC. With the exception of Fireball, Lightning Bolt, and Acid Arrow, NONE of my mages have ever used any of the spells mentioned in this thread as being tiresome or boring...and never more than one of them.
(And, for the record, I take the same approach to building warrior types. Some of them DO use simple weapons, or Reach weapons other than the Spiked Chain, and so forth.)