D&D 4E What Star Wars Saga E. features would you like to see incorporated in 4E D&D and why?

Alnag said:
Skills definitely (consolidation and progression)
Defeses (maybe not progressions, but the idea)
Less heroic classes (four to six would be according)
Hit points, damage treshold, condition (nice)
Talents and feats

Reasons - more swift game, more cinematic game... cool at every and each level! I wound not like to following SW to the letter. I think some parts of above must be solved slightly differently to create different atmosphere, but all over I like it.

Ahoj Alnag,

To je asi prvy krat co tu vidim niekoho z bratskej krajiny. :)
 

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So far, I'm liking much of what I'm seeing. But, I will be happy if the designers spend a few years letting other games go through growing pains with the newer rules before converting D&D to 4.0.

Dave
 

All of them.

Absolutely everything I've seen, with the possible exception of armor being too weak, looks brilliant and would be a big improvement on D&D 3.x. The current version of D&D really shows its age inext to newer d20 products, Saga apparently included, and I'll be delighted if Wizards makes such a major upgrade to the current system. Especially since the material will remain roughly compatible.
 

Hjorimir said:
Actually, I love the idea of the new skill system in D&D.

4th-level Guide: "How come you keep falling behind? I thought you were a seasoned adventurer!"
20th-level Cleric: "Yes, I've been from one edge of this world to other. I've ridden up and down mountains, through jungles and forests, and even crossed great deserts. But for some reason, after thousands of miles and years of travel, I never really picked up how to ride a horse."

I love the idea of a skill system which would fix this kind of thing. I also LOVE the idea of making NPC generation that much faster/easier!

Y' know that ride represents intense situations right? Even if you don't have the skill you can use it untrained.
 

I liked most of the novelties, especially the new skill rules. I also liked the combat, although I don't dig the triple initial hit points and I would adjust the game so that armour became more relevant.
 


I like the new defense method, but I do agree that they would need to tweak armor somehow if it were used in 4e.

I like damage thresholds and conditions.

I like the lack of iterative attacks, but I wonder how they'll handle monsters with more than one attack? Also, not sure about increasing dmg with level. hmmm.

I like consolidation of skills

I like the skill rank system. However, since part of the fun of D&D is character building and tweaking, I think they'll stick with skill points and offer the saga rank system as an optional rule and/or a method for quick NPCs.

I like the "spell system". ;)
 

MoogleEmpMog said:
All of them.

Absolutely everything I've seen, with the possible exception of armor being too weak, looks brilliant and would be a big improvement on D&D 3.x. The current version of D&D really shows its age inext to newer d20 products, Saga apparently included, and I'll be delighted if Wizards makes such a major upgrade to the current system. Especially since the material will remain roughly compatible.

Yeah, I pretty much agree. Every time you see one of the 3E designers talk about the "sacred cows" in an interview, it seems to mean "thing we wanted to change but weren't allowed to" rather than "time-honored favorite part of the game."

Saga is the first time the d20/D&D system has substantially evolved at WotC since 3E. And yes, I include 3.5 when I say that.
 

No iterative attacks (and I'll add each extra weapon allowing 1 extra attack only, no Improved/Greater/Perfect Two-Weapon Fighting).

Increased damage by level (which replaces iterative attacks).

Rapid Shot and Mighty Swing.

Condition Track and Damage Threshold.

The skills thing already exists in the UA book, I'd just condense the list somewhat (but I'd keep Spot and Listen as separate skills, ditto on Hide and Move Silently... why no skills for touch, smell and taste? Because us humans don't have these senses develped to the point where they can make a difference).

I don't like the "active party always rolls" but, though, because then, if unsuccessful, it always seem like it's the attacker's fault, and not the defender's merit.
 

Roman said:
Ahoj Alnag,

To je asi prvy krat co tu vidim niekoho z bratskej krajiny. :)

Hi Roman, I am also glad to see another soul from Central Europe, although I believe it is not fair to the other users to write in different language, they can't possibly understand. And we are not alone here. I would wrote you a PM, but for some reason I can't.

Sorry for slight OT, and back to the topic.

I like the speeding up the combats. So far one combat with let's say 5 players + DM with approximately 5-10 rounds might take hour or even one and half hour. The changes they do might bit shorten the time but still leave the tactical level of the game present which is good.

I also see positive aspect of less classes which are innerly diversified by talents.

What about this "armor is not so good anymore" thing? Would you like to see it in the D&D? I think it is pretty much better than armor spell failure for example. It because it is solved when you create and progress character and not in actual game encounter.
 

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