D&D 4E What Star Wars Saga E. features would you like to see incorporated in 4E D&D and why?

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What Star Wars Saga E. features would you like to see incorporated in 4E D&D and why?

I like the tranformation of saves into defenses and the fact that Reflex now replaces the AC. I also like the existence of a condition track and the Fortitude-based threshold. This is all great and I would like to see it implemented in D&D 4E too.

I am somewhat less keen on all classes having the same progression of all saves/defenses. Differentiation is nice to have. I am also not as thrilled by the recovery mechanics from the condition track - instead of swift actions, I would require something much more substantial, such as a 5 minute rest.

The triple hit dice at first level is really nice and will make the hit point progression flatter, while making low level characters less vulnerable. This is great and again I would love to see it in the 4th Edition of D&D. A minor nitpick is that I would also allow triple constitution bonus to count here. A somewhat bigger nitpick is that I think the first two hit dice should be racial, rather than class, hit dice (but with class skills of the class). This would avoid Barbarian 4/Wizard 4 being automatically better than Wizard 4/Barbarian 4, since the Barbarian has higher hit dice, so choosing this class first will give a better triple hit die, while starting with a wizard does not present any advantage.

The new skill system is something I do not like for D&D, though it will probably be fine in Star Wars. Although skill consolidation is not bad, I feel they have taken it too far (sense motive with perception...), which is a bit of a problem but not the main one. My main issue is with the removal of skill ranks and their replacement with a level-based bonus. This forces characters to automatically improve at skills such as swimming, which in some cases they logically should not have... Honestly, maxing skills to ease high-level character creation can be done in the current system, while a more nuanced approach cannot work with the new system. This one is a nay for 4E D&D, even though it may be appropriate in the Star Wars universe, where all characters in the films are somewhat jacks-of-all-trades.
 

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Nothing. Nothing I've heard about SW Saga makes me want to even buy that game, much less a D&D with its characteristic elements changed to unrecognizability.
 

Actually, I love the idea of the new skill system in D&D.

4th-level Guide: "How come you keep falling behind? I thought you were a seasoned adventurer!"
20th-level Cleric: "Yes, I've been from one edge of this world to other. I've ridden up and down mountains, through jungles and forests, and even crossed great deserts. But for some reason, after thousands of miles and years of travel, I never really picked up how to ride a horse."

I love the idea of a skill system which would fix this kind of thing. I also LOVE the idea of making NPC generation that much faster/easier!
 

The reduced number of skills. I fail to see the utility in having three different "notice stuff" skills. If my schtick is that 'my guy is good at noticing stuff' don't make me keep track of three different skills.

The lack of skill ranks. The way I and most players I've seen play is that they simply pick however many points the get as skills and keep them maxed out. This cuts down on paperwork.

No iterative attacks! Combat takes far too long. I want it *fast*!
 

I like the reduced skills and the auto bonus to the skills. Maybe not THAT condensed of a skill set, but I like the idea.

I like the idea of 3xhp at first level. The d4 hp wizards now have a chance to survive being hit.

There are a few other changes I am interested in (the "Defense Saves" mechanic) but I will need to know more before I cheer them on.
 


Don't get me wrong, some skill consolidation is nice. I think they have gone a bit overboard, but if based on consolidation alone, I would still prefer the SW Saga set of skills over the current one. However, the removal of skill ranks and the addition of an automatic per level bonus is something I would not like to see in D&D for reasons already mentioned. It does not really cut down on paperwork, as you can still max. all skills if you want to.

I forgot about the removal of iterative attacks. I like the idea of replacing iterative attacks with a flat bonus to damage in principle, but am bit worried about the effect this will have on fighters and other warrior types. Spellcasters get exponential power-increases with level, and iterative attacks provided a form of quasi-exponential power increases with level for warriors too. If this is removed and all classes get a flat per level damage bonus, the relative power of warrior-types will suffer, unless they are compensated with some other benefits. Hence, I like this one in principle, but care must be taken so that warrior classes retain some major advantages in their field: combat.
 

Jedi_Solo said:
There are a few other changes I am interested in (the "Defense Saves" mechanic) but I will need to know more before I cheer them on.

That would just increase the disparity. Wouldn't it make more sense to give +Con hit points at first level isntead of +Con bonus, instead?
 


Skills definitely (consolidation and progression)
Defeses (maybe not progressions, but the idea)
Less heroic classes (four to six would be according)
Hit points, damage treshold, condition (nice)
Talents and feats

Reasons - more swift game, more cinematic game... cool at every and each level! I wound not like to following SW to the letter. I think some parts of above must be solved slightly differently to create different atmosphere, but all over I like it.
 

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