I see a Charisma bonus rather than Intelligence, personally; I don't have R&C myself (too busy to go and pick it up) but that's my bet.Khaalis said:Dragonborn = +2 STR, +2 INT
* Fierce and strong warriors, sellswords, soldiers, mercenaries, draconic and examples of fighter, warlock and wizard.
Frankly, I'd be happy if dwarves were all CON, all the time.Khaalis said:Dwarf = +2 CON, +2 WIS
* Fighter, Cleric an Paladin shown as 'favored'.
Well, we know this is right.Khaalis said:Elf = +2 DEX, +2 WIS
* Ranger, Rogue and Cleric as 'favored'.
Certainly seems reasonable.Khaalis said:Eladrin = +2DEX, +2 INT
* Specifically stated to still be elves in form and graceful, but with a favoring for Wizard.
Not sure how I feel about halflings with a CON bonus, honestly. Seems like any unusual toughness is accounted for by a lack of a CON penalty for their small bones and whatnot.Khaalis said:Halfling = +2 DEX, +2 CON
* Athletic, agile, and though of small stature have "the ability to stand up to punishment that few could scarce credit".
Arrrrgh I wish they were gone, because this makes perfect sense...except for the Charisma bonus appearing out of nowhere in their bloodline. I'd be happier with +2 DEX and a menu selection of interesting elf, human, and synergistic abilities.Khaalis said:Half-Elf = +2DEX, +2 CHA
:\ I'd sooner a single stat with a bump and a metric pantload of feats, honestly.Khaalis said:Human = +2 to any two stats?
* Most versatile and adaptable race.
Sold! And perfectly reasonable for a race whose racial ability involves getting hit.Khaalis said:Tiefling = +2 CON, +2 CHA

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.