What stat bonuses do you expect the non-elves will get?

Oringally posted by Khaalis:
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We can't use SWSE as a guide here as it still used stat penalties which we know are gone.
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I don't think stat penalties are completely gone. It has been said that some monsters will get PC writeups and among them I expect goblin (and perhaps kobold). I imagine they would get Str penalties at the least.

For that matter, Halflings are likely to have Str penalties, or do you think there will be Halfling Fighters with Str 18 from the start? So, I guess even the PH1 will have stat penalties. There simply won't be an artificial need to cancel out every stat bonus in every LA 0-equivalent race. With that, I also don't think it will always be a +2 bonus to 2 stats.
 

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Green Knight said:
There's no way they're going to bring back +1 stat bonuses.

Anyway, my picks...

Dragonborn: +2 Str, +2 Cha
Dwarves: +2 Str, +2 Con (Or +4 Con)
Eladrin: +2 Dex, +2 Int
Halflings: +4 Dex
Tieflings: +2 Con, +2 Cha

Why wouldn't they be back to +1 ability bonus if the bonus for abilities don't seem to be a linear progression with a bonus at every even number anymore?
 

Why wouldn't they be back to +1 ability bonus if the bonus for abilities don't seem to be a linear progression with a bonus at every even number anymore?

What makes you think bonuses aren't at every even level?

I don't think stat penalties are completely gone. It has been said that some monsters will get PC writeups and among them I expect goblin (and perhaps kobold). I imagine they would get Str penalties at the least.

From the elf article.

Let me add to that before you skim down to look at the elf. One of the changes that we decided on early for player character races was that we would only provide ability score bonuses. Penalties based on your choice of race are a thing of the past.
 

Off the wall thought, but if they're using a point buy system then they could simply give Humans a higher base starting point on everything and then let the player decide in which direction their particular human has grown in (allowing the human to be nearly as good as any other race at one particular thing or better than every other race on everything but that races speciality.
so, +1 to everything - but before you spend your points, so that expensive upgrade of abilities still count for something.
 

Green Knight said:
From the elf article.
Let me add to that before you skim down to look at the elf. One of the changes that we decided on early for player character races was that we would only provide ability score bonuses. Penalties based on your choice of race are a thing of the past.
This bolding mine, to indicate something that -might- contradict you. Too soon to tell without a look at a Small creature.
 

So far it looks like stats will be determined by an array + bonus points. Say you get these stats 15, 14, 13, 12, 10, 8 plus 5 points to assign. Then it would be quite alright to give humans +1 on everything;

16, 15, 14, 13, 11, 9. Compared to the elf;
17, 16, 13, 12, 10, 8.
 

I wonder if all races (except probably humans) will have a +2 to a physical and +2 to a mental stat or if this is just a coincidence with the elf?
 

Simia Saturnalia said:
This bolding mine, to indicate something that -might- contradict you. Too soon to tell without a look at a Small creature.

A player character race is a player character race is a player character race, irregardless of where it shows up in the PHB or the MM. In the very next sentence they state that stat penalties are gone, so it seems pretty self-evident to me that any race written up as a player character race isn't going to have stat penalties. It might have other penalties tied to its size (like how Small creatures, with the same Strength, can carry less weight then a medium creature), but stat penalties? It looks pretty certain that those are dead and buried.
 

Green Knight said:
A player character race is a player character race is a player character race, irregardless of where it shows up in the PHB or the MM. In the very next sentence they state that stat penalties are gone, so it seems pretty self-evident to me that any race written up as a player character race isn't going to have stat penalties. It might have other penalties tied to its size (like how Small creatures, with the same Strength, can carry less weight then a medium creature), but stat penalties? It looks pretty certain that those are dead and buried.
Yeah, I agree with this. It seems like monsters don't have stat bonuses or penalties at all since they just have stats for each individual creature. So a Goblin Skirmisher may have a 12 Strength and a Goblin Berserker might have a 16 but neither entry will tell you what their stat modifiers are.

Whereas any race entry will have purely positive modifiers so that players have more choice. After all, if a good portion of the d20 system stays the same getting -2 to any stat is pretty much saying "You should never play a class with that as its primary stat unless you want to be worse than everyone else." Especially now that it appears almost ALL abilities of a class will be based off their primary stats.

It would be a really bad idea to play a race who gets -2 int and choose wizard as a class when int determines your plus to hit with your spells (what used to be your DCs), your damage with your spells, and possibly other class based effects. On the other hand, if your race gets +2 Str, +2 Con, you don't make a bad wizard. You just make a better fighter.
 

Green Knight said:
A player character race is a player character race is a player character race, irregardless of where it shows up in the PHB or the MM. In the very next sentence they state that stat penalties are gone, so it seems pretty self-evident to me that any race written up as a player character race isn't going to have stat penalties. It might have other penalties tied to its size (like how Small creatures, with the same Strength, can carry less weight then a medium creature), but stat penalties? It looks pretty certain that those are dead and buried.
/shrug

Just a "might". Looking forward to 18+ Strength kobolds if you're right, that's for sure. You can set a mighty hard trap spring with muscle like that.
 

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