Argyle King
Legend
The two editions of D&D I am most familiar with are 3rd Edition and 4th Edition. Those two editions of D&D have some very different ideas about encounter design. When looking at the currently available DM rules for 5th Edition, I see what appears to be a mix of 3rd Edition and 4th Edition. So, all things considered, I'm a little confused concerning what style of encounter design 5th is going for.
The rules for 5th seem to suggest that one creature of a CR equal to a party's level is a medium difficulty encounter. That feels like 3rd.
The rules for 5th also give XP budgets for building encounters and that feels a bit like 4th. One of the aspects of 4th that I really liked was the encounter ideals of having more creatures involved in a combat. I liked having more moving pieces.
I'm still unsure which style 5th is trying for, and the rules aren't always clear either. I know the encounter building rules are still being worked on, but -even considering that I'm looking at a very early version of the rules- a few things turn out rather odd and at times the rules even conflict with themselves.
An example of something turning out odd is figure out than an encounter against 4 Riding Horses would be difficult and use up most of the XP Budget for the Adventuring Day. In comparison, Hoard of The Dragon Queen features several encounters with rather large groups of kobolds, and that is apparently considered suitable.
I'm trying to get a feel for what style the game is leaning toward, and what mindset a DM should be in when designing encounters and adventures. Personally, I like the idea of simply building what makes sense given the situation and the world, but my past experience with other editions is that method doesn't typically work well, and the reasons for why it doesn't work depends upon which edition I'm running. I'd like to have a better understand of what 5th is trying for when it comes to building encounters, and, while I understand the rules, it's occasionally hard to gather what the intent is.
The rules for 5th seem to suggest that one creature of a CR equal to a party's level is a medium difficulty encounter. That feels like 3rd.
The rules for 5th also give XP budgets for building encounters and that feels a bit like 4th. One of the aspects of 4th that I really liked was the encounter ideals of having more creatures involved in a combat. I liked having more moving pieces.
I'm still unsure which style 5th is trying for, and the rules aren't always clear either. I know the encounter building rules are still being worked on, but -even considering that I'm looking at a very early version of the rules- a few things turn out rather odd and at times the rules even conflict with themselves.
An example of something turning out odd is figure out than an encounter against 4 Riding Horses would be difficult and use up most of the XP Budget for the Adventuring Day. In comparison, Hoard of The Dragon Queen features several encounters with rather large groups of kobolds, and that is apparently considered suitable.
I'm trying to get a feel for what style the game is leaning toward, and what mindset a DM should be in when designing encounters and adventures. Personally, I like the idea of simply building what makes sense given the situation and the world, but my past experience with other editions is that method doesn't typically work well, and the reasons for why it doesn't work depends upon which edition I'm running. I'd like to have a better understand of what 5th is trying for when it comes to building encounters, and, while I understand the rules, it's occasionally hard to gather what the intent is.