shadow
First Post
There have been a lot of threads lately about how mature people make their games. Some people have very high-fantasy worlds, where villians never do anything truly evil in game. Others brag about the extreme level of vileness that pervades their campaign. With the BoVD there has been a lot of debate about how far people should take their games. IMHO, much of that depends on the people playing in the group. However, I'm interested in where everyone draws the line. Even if you have a very graphic and dark campaign, are there any topics that you consider off limits? As for, me there are two things that I never bring up in my game: rape and religious blasphemy.
Rape is a very sensitive issue for many women. It's not really an issue that should be treated lightly. I've gamed with a few women from time to time, and don't feel comfortable bringing it up in game. Many women have had traumatic experiences with rape, or know someone who was a victim of rape. This week was "Take Back the Night Week" on my campus. Take Back the Night is an event to raise awareness about rape and sexual assualt. I was shocked at the number of people that attend my college, who were victims of rape. Although some people may argue that rape adds realism to the campaign, I doubt many women would be confortable having a rape happen in game. As such I think rape is an issue better left out of the game.
Religious blasphemy is another issue that I won't touch. When I say blasphemy, I mean putting down and making fun of real world religion. Although I don't mind mythic fantasy gods in a game, I try to avoid real world religion in my game. I might, for example, have a plot where characters investigate the motives of a fantasy church, but I won't ever have a plot where a characters investigate the Roman Catholic church, or any real world church or religion (or even fantasy religions that are obviously meant to represent real world religions). For that reason I won't touch games like KULT with a 10' pole.
Rape is a very sensitive issue for many women. It's not really an issue that should be treated lightly. I've gamed with a few women from time to time, and don't feel comfortable bringing it up in game. Many women have had traumatic experiences with rape, or know someone who was a victim of rape. This week was "Take Back the Night Week" on my campus. Take Back the Night is an event to raise awareness about rape and sexual assualt. I was shocked at the number of people that attend my college, who were victims of rape. Although some people may argue that rape adds realism to the campaign, I doubt many women would be confortable having a rape happen in game. As such I think rape is an issue better left out of the game.
Religious blasphemy is another issue that I won't touch. When I say blasphemy, I mean putting down and making fun of real world religion. Although I don't mind mythic fantasy gods in a game, I try to avoid real world religion in my game. I might, for example, have a plot where characters investigate the motives of a fantasy church, but I won't ever have a plot where a characters investigate the Roman Catholic church, or any real world church or religion (or even fantasy religions that are obviously meant to represent real world religions). For that reason I won't touch games like KULT with a 10' pole.