Totally depends on the group when it comes to any of this. I have included some really "uncomfortable" issues over the past 17 years of gaming.
I have had people in "Hell" reading the "Bible" (of another religion) trying to anger some demons. Then some demons did come and one of the players had his heart ripped out. There was a purpose to it and it was much more exciting and dramatic than that description.
I thought it was interesting that we did that back then and none of us became upset. We knew each other though and understood our feelings. In my current groups, I would never do something like that. I met all my current gamers through email/the internet, so my knowledge of their sensitivities is not so well.
I haven't spent much time on rape though. Had an adventure hook once where I tried to use it with close friends and it took a nosedive. No one knew how to react in terms of this just being a game.
I rarely care too much about taboos. I have two children yet I understand the motivation that comes with children being in any danger (or death) in a campaign.
Honestly, my biggest use of anything considered "vileness" is predicated by the absolute love of bringing moral puzzles to my gamers. You bring a moral decision properly to a group and you will see people stop spinning those dice and doodling (if they are). Hehe
Anyway, just my thoughts on the matter.
Veander
I have had people in "Hell" reading the "Bible" (of another religion) trying to anger some demons. Then some demons did come and one of the players had his heart ripped out. There was a purpose to it and it was much more exciting and dramatic than that description.
I thought it was interesting that we did that back then and none of us became upset. We knew each other though and understood our feelings. In my current groups, I would never do something like that. I met all my current gamers through email/the internet, so my knowledge of their sensitivities is not so well.
I haven't spent much time on rape though. Had an adventure hook once where I tried to use it with close friends and it took a nosedive. No one knew how to react in terms of this just being a game.
I rarely care too much about taboos. I have two children yet I understand the motivation that comes with children being in any danger (or death) in a campaign.
Honestly, my biggest use of anything considered "vileness" is predicated by the absolute love of bringing moral puzzles to my gamers. You bring a moral decision properly to a group and you will see people stop spinning those dice and doodling (if they are). Hehe
Anyway, just my thoughts on the matter.
Veander
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