Considering that he wanted a complicatd ruleset in the first place, that's a turn-on.Capellan said:Hero all the way, given your stated preferences. Be ready for a steep learning curve on character creation and combat, though.
Capellan said:HERO combat offers a lot of options. D20 combat does too, but my experience is that people pick up the basics of D20 combat a lot faster than they do HERO, and that D20 combat generally runs quite a bit more quickly. The need to track STUN and BODY as well as END, people getting stunned or unstunned, the end-of-turn (and special action) Recovery steps, the various manuevers and their effects on damage ... all these things take some learning (and that's before you get into the special cases of HERO's multitude of powers).
Note that I'm not saying this as a knock on HERO. I like HERO a lot, and have most of the books for the line. But I do feel that there are two parts of the system that take some learning. It's learning worth doing, but it can be intimidating.
I agree that the OP probably won't mind this, but the people he plays with might.![]()
You found M&M 2nd ed "too simple"? Good lord. Please come and coach me through character generation alone. I find it to be....complicated, to say the least. (And I don't think I'm necessarily a stupid individual.) After that, you can walk me through the running of a game.Arashi Ravenblade said:Ive tried M&M 1e and 2e. Neither offer me enough customization for me and to be honest are too simple.
I would think that anyone who is familiar with either HERO or GURPS would find M&M 2E character creation to be extremely simple. But I believe he might be talking about the game system itself rather then character creation.Wraith Form said:You found M&M 2nd ed "too simple"? Good lord. Please come and coach me through character generation alone. I find it to be....complicated, to say the least. (And I don't think I'm necessarily a stupid individual.) After that, you can walk me through the running of a game.
First off, it depends on what d20 implementation you're talking about.MoogleEmpMog said:I've played a lot more d20 than HERO and find HERO much, much simpler in play. The powers in particular are simpler than *feats* and an order of magnitude simpler than spells, IMX.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.