• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What supplemental information do we need most right now?

Which of the following needs more options in the game?

  • New Feats

    Votes: 31 31.6%
  • New Magic Items

    Votes: 20 20.4%
  • New Monsters

    Votes: 14 14.3%
  • New Classes

    Votes: 20 20.4%
  • New Spells

    Votes: 8 8.2%
  • New Races

    Votes: 5 5.1%

  • Poll closed .
I picked Feats with the idea that more official race-specific feats could be offered for the alternative races in VGtM and MToF.

New Magic Items would be fine, too.

I find I have quite enough monsters between MM, VGtM, MToF, Tome of Beasts, and the forthcoming Creature Codex. Then again, one can never really have enough monsters!

No interest in more classes or spells. I think we now have plenty of playable races, too.
 

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I'd like more spells, mainly to fill out the elements a little more. I mean, personally, I'm happy to homebrew up spells as needed but maybe there'd be less complaints about how only a dragon sorcerer focused on fire is viable if there were a few more spells available for the other elements.
 



More monsters are always needed, but for this poll I chose Feats. Feats that add definition to a character are a great way to customize builds. Magic Items would be a close 2nd, but as I tend to make my own, I don't really need a lot.
 

More spells, especially non-combat. I'd be okay with "filling in the blanks" some as well, such as some spell schools or some elemental damage types just don't have reasonable choices at every level.

Give me more spells that help other pillars (without being just being "I win" buttons), and are worthy enough that actual real players are willing to give up combat might to cast them.'
 

Build depth.

That is, not a new subclass. That's breadth - it can't be used with an existing character, only when you build a new one.

I want depth. Options and subsystems that add complexity to the build for all characters.
This. I clicked "feats", because that's probably the closest analogue, but what I'd really like to see is something like 3.5's substitution levels or Pathfinder's archetypes, where you can swap feature X for feature Y at a certain level.
 

Build depth.

That is, not a new subclass. That's breadth - it can't be used with an existing character, only when you build a new one.

I want depth. Options and subsystems that add complexity to the build for all characters.

I want more customization too.

Because there is so little design space to *add* features/traits, it is better to *swap* features.

Swaps allow more customization without increasing overall power.
 

I would like to see more magic items but also rules for masterwork items. I need something for my character to spend his gold on!
 

Into the Woods

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