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What supplemental information do we need most right now?

Which of the following needs more options in the game?

  • New Feats

    Votes: 31 31.6%
  • New Magic Items

    Votes: 20 20.4%
  • New Monsters

    Votes: 14 14.3%
  • New Classes

    Votes: 20 20.4%
  • New Spells

    Votes: 8 8.2%
  • New Races

    Votes: 5 5.1%

  • Poll closed .
To officially swap elf traits helps the elf race represent more archetypes.

For example, something like.

Grugach options. You can choose one or more of the following options for your wood elf.
• Swap out +1 Wisdom and Fleet of Foot to get +2 Strength.
• Swap out bow/sword to get snares/pits.
• Swap out the Common language to get at-will Speak with Animals.

And so on.
 

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Feats, because currently we have the greatest dearth. At this point, creating new magic items, monsters, even subclasses is easier then gauging the value of a Feat.

Plus, I like spellcasters, and there are, what, two?, feats at all useful?

The right answer, however, is setting material. Eberron, please!
 

Settings are also an opportunity to list options to customize class and race, and add backgrounds and feats.
 

I agree with those saying settings would be the most interesting.

More magic items is good; they are a source of ideas without creating player expectations.

I agree that some additional spells to fill in 'holes' would be good, BUT please no more spells that allow casters to emulate other classes by just picking up a few spells. I don't want wizards that can become any other class at will. (Shadow Blade, I am looking at you.)

Monsters: always welcome.

Feats: maybe; always lots of room for unintended consequences; more stuff I have to look at to decide whether to allow or not because WoTC is so careless.

Classes: Meh.

Races: Waste of space and effort.
 


BACKGROUNDS.
Admittedly, I wouldn't mind seeing more Backgrounds, but I'm taking the PHB's advice to heart and just letting players craft their own. By RAW, backgrounds are completely customizable anyways.

As for me, my biggest need as a DM was satisfied with Tome of Foes (high-level monsters). The only thing really missing from 5E now is a high-level (15-20) adventure.
 

If you were going to pick one "type" of thing to be expanded significantly by a new WotC products, what would you most like to see addressed? In other words, what needs the most additional options added to the game right now?
The one item needed most is not even on your list :(
 


BACKGROUNDS.

It might take a little work now to compile them, though I bet someone out there already has, but several seasons of Adventurer's League added new backgrounds that fit the storyline the season went with. They may not be in a hardcover book, but they are official content.

As for this poll, I said classes because we have yet to get a new, full class that is not just a playtest.

I thought about feats, but they are an optional system, so I do not really need more of something that may not even be allowed in a new campaign.

Edit: I found it sooner than I thought I would. This page lists all WotC and AL published backgrounds:

http://engl393-dnd5th.wikia.com/wiki/Backgrounds
 
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If you were going to pick one "type" of thing to be expanded significantly by a new WotC products, what would you most like to see addressed? In other words, what needs the most additional options added to the game right now?

First of all, let's point out that your poll is more focused on the delivery methods of what you call "options". It would be perhaps more important to poll about the actual benefits, such as "does the game need more options for combat abilities? downtime activities? social encounter abilities? adventure design elements?". Monsters actually belong to the latter, so I think they are somewhat off compared to the rest which is mainly players-oriented. But nevertheless, let's play along with your poll :)

Personally I vote for more feats.

The main reason for this is that feats are very much an individual character's customization option, meaning that the character doesn't have to belong a specific group in order to take a feat (although those few feats with requirements kind of implies that indirectly). So for example when your Wizard character chooses its archetype, you know you'll get the same abilities as everyone else of that subclass at those specificl levels, while when you choose a feat it feels more personal. Of course there can be others taking the same feat, but the feel is that the choice is at a lower level of details. Naturally, people who detest a game with too low level of details also hate feats, but unlike almost anything else in the game, you never have to take feats if you don't want to.

More generally, I also think that actual feats are still fairly scarce. In theory, there are ~80 feats in the PHB, but still you end up feeling like you have maybe half a dozen of them who make sense for your PC, and so if you like complexity and want to always take a feat instead of an ASI, the feeling you get is that you almost have no room for variations, unless you decidedly deviate from your character concept. The addition of racial feats in XGE did not really change much, since each character get maximum 2 possible racial feat to choose from, and usually 1.

The design room offered by feats in theory is immense... and being basically a one-level-worth abilitities, they shouldn't even be that hard to design. Unlike spells, they don't have to be restricted to a specific class or two. Unlike subclasses, you don't have to push hard to find a strong narrative into them, although you can do so if you want. And unlike both race and (sub)class, they are something you don't have to plan since the start and then be stuck with them, but you can choose along the way, so there is less pressure about the choice, and more opportunities to use them to tie the character development to the story.

Edit: magic items would be my 2nd choice, but I am afraid they might too easily end up with items that simply replicate spells effects, so that in practice they give non-spellcasters the same. Or worse, magic items that would totally steal a class' precious unique feature, such as what metamagic is for the Sorcerer (although that could happen with feats too).
 
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