Shair-afiyun
Villager
Spell level, caster level, character level, and class level. Man I dunno why, for me, but thac0 felt easier to comprehend than the different kind of levels.
Yeah they will change back to metric... but the releases are taking A LONG TIME with 5e... Basically have the 3 main books and some adventures translated. Eberron for an example was never translated to portuguese (or at least brazillian portuguese) before.Oh that's interesting. I know that WOTC is releasing the 5E rules in lots of different languages. I wonder if they'll change feet to meters or something? Or do they just change the text from english to spanish and everyone's stuck learning imperial units?
I remember that! It was throughout the book due to a find-replace goof. I love showing it to my friends who are editors.Dawizard, before I realized it was an editing error.
I actually managed to reach negative AC in 3rd edition. Raging barbarian, 8 Dexterity, take a potion of enlarge person, and use the feat that let me apply my power attack penalty to AC instead of attack bonus, then charge. I think I got down to AC -3 at 5th level.I didn't understand how attacking and negative AC worked. I couldn't put the pieces of the puzzle together. Luckily I met a guy who knew how to play D&D.
What term or rule really confused you, when you first started playing?
Mage was "Maw-j!"I used to pronounce chaotic like ciao.![]()
The German manual for Baldur's Gate actually translated it to "become undead", and I was wondering if that's supposed to be something like undead leaving the party alone because they think the cleric or paladin is also an undead.The first time a friend of mine played a cleric, he encountered some goblins and said, "I want to turn undead."
I responded, "The goblins aren't undead."
He said, "I don't care. I want to turn undead."
To which I responded, "But there are no undead for you to turn!"
"Huh? What are you talking about. I just want to turn undead."
This went on for another minute or two before we figured out that he thought turn undead allowed the cleric to turn into an undead creature.
The spells part was the screw up. Spells never changed distance or size, but ranged weapons did. This wasn't made clear, with it mentioned only once in the DMG.The inch symbols on spells. And that an inch was different (?) depending if you were in inside or outside. i.e. why did a fireball have a different diameter depending upon if you cast it inside or outside?
This was where the original AC began to fail. If AC stopped at 1, everything would make sense. With negative AC, going downwards was just strange.Minus fourth class is better than zeroth class.
THAC0 the acronym. I can't remember whether I first came across it in the 2e PHB or whether it was in 1e (both of which I didn't play until after I started with BECMI), but either way it took a lot of digging to find out what it stood for.
1E had attack charts instead of THAC0, since it stopped being linear when you needed a 20. The purpose behind the multiple 20s was to make sure that while you could hit most things with a 20, at some point you were just out of your league. I believe 2E or 3E changed it to "20 always hits."It wasn't a question of terms that confounded me, the 6 repeated 20s on the attack tables made me go "Bwuh?"
That table was awesome, we used it quite a bit. One specific time comes to mind. Think in the Doom of Daggerdale or one the Randal Morn trilogy adventures there's a tavern outside of Dagger Falls called the Rusty Nail. The PCs go in and find a bunch of Zhentilar in a pit fight. One of the PCs had a ring of invisibility, so while the other PC got in on the pit fighting, the one with the ring put a wager on the other player then turned invisible, stood on the outskirts of the fight and took pot shots every few rounds ensuring the PCs won. We used the unarmed combat table for that entire fight to some very hilarious results. Might have to dust that off next time I DM.Oh wait, the unarmed combat table in 2E confused the hell out of us and I don't think we ever made heads or tails of it. Also we didn't even understand what some of the moves were meant to be, like, what the hell is a "rabbit punch"? I asked adults and they didn't know. No internet to check and it wasn't in the dictionary nor could I find it in encyclopedias. Apparently it's punching someone in the back of the head? How the hell would we know that lol?
Illusions were tough to adjudicate at times. Some were pretty straight forward but what always threw me for a curve was trying to run an encounter were 2 party members made their save but 3 didnt.Illusions. In 1E you had to actively disbelieve in the illusion, or it affected you like the real thing (at least in your mind). My first character was killed by my brother's illusionist, who used Phantasmal Force to create a duplicate of me. Once I was unconscious from my "wounds," he just walked over and slit my throat.
It's because our favorite game derives from miniature wargaming of the time.When I first encountered AD&D 22 years ago, I couldn't wrap my head around how you make attacks rolls.
I still don't know why inverted armor class even exists.
Same here. THAC0 was the thing that really boggled my mind when I first started. I eventually got used to it, but I never liked it.Armor Class going lower as it gets better.
Doesn't help that some of the spellcasting classes are different in how they prepare and cast spells. I had to read it a few times to pick up on some of the subtleties too. I really wish the spells were listed by school too as well as class instead of just in the spell description.5e's spell slot magic system took me a while to grasp.