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Re: Chronomancy

Napftor said:


Well, Joe, I wouldn't hold my breath. I pitched that idea to Mongoose (called Temporality) for just that line of supplement but it was turned down as not having enough gaming application. I can see that reason, but I'm sure the idea has enough appeal to warrant some kind of time-travel accessory. I'm currently reworking the proposal to exclude actual time travel but be about using "time magic". Perhaps a bit less fun, but it might open the door for another publisher willing to do time travel itself.

Chronomancy already has been done by Atlas games. In the adventure The Tide of Years, the intrduce the new Cleric Domain: Time along with a whole bunch of open source rules.

Just thought I would point that out.
 

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Re: Re: Chronomancy

DPG Darrin said:


Chronomancy already has been done by Atlas games. In the adventure The Tide of Years, the intrduce the new Cleric Domain: Time along with a whole bunch of open source rules.

Just thought I would point that out.

Thanks, Darrin. I bought that to see what they had done as a matter of fact. Regrettably, not only is the discussion of time not very extensive, but I thought the whole treatment was not that impressive. It's only a matter of time before another publisher cashes in with a really juicy time-oriented supplement.
 

Short of an official d20 conversion of Shadowrun (has any publisher ever approached WizKids/FanPro about this?), I think what I'd like to see most is a comprehensive set of generic d20 cyberpunk rules, including cybernetics, biotech, decking, and rigging. A specific setting using those rules would be cool as well, though for the game I'm planning, I would probably still use a Shadowrun 'fantasypunk' setting.

I'm aware of Dark Quest's 'CyberStyle' material, but have yet to get a look at any of it; anyone have any opinions? Do any other publishers have plans for cyberpunk material?

Rich
 

Could there possibly be anymore PrC, skill, spell or feat books released? Second to the number of 'World settings' I can't imagine how.

I mean, if you haven't found the feat/prc/skill/spell you need by now you probably need to make it up.

I guess if your market is the player make all the prc/feat books ya like I suppose, but honestly I can't imagine they would be much different than what is already out there.

Why not come up with some unique adventures. What about a village, town, large city that could be placed in any world instead of setting specific stuff?

Take this as a rant or whatever... but please, no more PrCs/feat books!
 

By TranceJeremy:

I'd also like books on different planes. Unfortunately, the rules in MoP aren't open content, so a company would have to come up with their own rules. But I just love planar travel.

But then neither was the OA stuff, and someone managed to weasle use of that out of WotC's grubby little hands.

If someone went up to them, I'm fairly certain they would decide that the project would be of small enough scope to not be interesting to them, and therefore would allow a third party to use limited amounts of the material.

Or at least we can hope that they are still making good management decisions.
 

Are you referring to the new Oriental Adventures book by James Wyatt, published by WotC, OR are you referring to the Rokugan books by AEG, which have a special agreement with WotC, since WotC sold all L5R and Rokugan intellectual properties to AEG?
 

I suck at making adventures, so, what I would like to see is a set of modules with arching storylines mixed up with a main plot that would take characters from 1-20 (and beyond?).

But, I must be the only one because of all the things mentioned (other than Shadowrun d20, which will not happen) this is the only thing nobody is working on.
 

Are you referring to the new Oriental Adventures book by James Wyatt, published by WotC, OR are you referring to the Rokugan books by AEG

I was referring to both, actually. The non-OGC material from Oriental Adventures being included in AEG's Rokugan.

Sorry, I didn't know that WotC had sold the IP rights to AEG for that book. I thought that they had simply entered into a special agreement for the use of the material.
 

Sayburr said:
I suck at making adventures, so, what I would like to see is a set of modules with arching storylines mixed up with a main plot that would take characters from 1-20 (and beyond?).

But, I must be the only one because of all the things mentioned (other than Shadowrun d20, which will not happen) this is the only thing nobody is working on.

Necromancer games has some good stuff. The adventures are pretty flexible. Not like the more run of the mill 'lead ya by the nose' or 'super RP module' or whatever it's called now-a-days =) Anyway, check out some of the Necromancer modules. You'll find that you can put them into your game and plug in just about any story you want... taking the hard part of the job by having the npc/area specs all complete.

If you are one of those purest RPers that doesn't like the thought of a fight NG stuff probably isn't what you'd like. If you like action and adventure stuff that you can mold to your game and group then it's great stuff.

Crucible is much like T1 (Village of Hommlet). They have a series of other modules that you can use to add to that. Rappan Athuk is a awesome challenge that my players are loving. They have a Lairs module for one shot adventures (Demons and *something*).

Anyway, if the party has the wits to survive R1-3 they will probably be level 20 when they are done -=)
 
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whatisitgoodfor said:
I was referring to both, actually. The non-OGC material from Oriental Adventures being included in AEG's Rokugan.
Yeah but once it becomes OGC, AEG have the option of dropping all trademarks except d20 and just do their own Rokugan rulebook. WotC will have to accept the drop in sale for Rokugan gamers (who may find it cheaper to just buy a revised Rokugan rulebook and possibly the $30 PH -- $5 cheaper than OA), unless they're smart enough to establish a campaign setting useful for OA. I hope it would be Kara-Tur.


Sorry, I didn't know that WotC had sold the IP rights to AEG for that book. I thought that they had simply entered into a special agreement for the use of the material.
It was part of the purchase agreement to use not just the material from OA but to use the other trademarked logos (Oriental Adventures and I think Dungeons & Dragons).
 

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