Archade
Azer Paladin
Hi all,
We had an incident in our game recently regarding a Knowledge check vs. a monster. This led to a philisophical discussion, and some good questions about identifying beasties and their abilities.
Right now, IIRC the rule to identify a creature is a Knowledge check of DC 10 + the HD of the creature. Somewhere there is also a rule of a flat DC (15 to 25?) to identify a templated creature. Not a bad way to separate player knowledge from character knowledge.
Now, the problem my player posed to me is the DC to identify a 1/2 HD cat is 10, where to identify a 11 HD elephant is 21! Never mind advanced creatures. So the system breaks down a bit on the issue of rarity vs. power.
Has anyone else thought this rule needed tweaking, and if so, how did you handle it?
Thanks, all!
We had an incident in our game recently regarding a Knowledge check vs. a monster. This led to a philisophical discussion, and some good questions about identifying beasties and their abilities.
Right now, IIRC the rule to identify a creature is a Knowledge check of DC 10 + the HD of the creature. Somewhere there is also a rule of a flat DC (15 to 25?) to identify a templated creature. Not a bad way to separate player knowledge from character knowledge.
Now, the problem my player posed to me is the DC to identify a 1/2 HD cat is 10, where to identify a 11 HD elephant is 21! Never mind advanced creatures. So the system breaks down a bit on the issue of rarity vs. power.
Has anyone else thought this rule needed tweaking, and if so, how did you handle it?
Thanks, all!