Mustrum_Ridcully
Legend
What is unfun to me:
Dying _again_ just because I rolled a 1 on a saving throw that would have been a pretty good success rate again. (Cleric: Destruction: Fighter: Oh no, that's my best save! AARGH!)
Dying _again_ just because I failed a save I hadn't had a reasonable chance to succeed in the first place. (Bodak: Hello Wizard. Wizard: ARRRGH!)
Killing a BBEG _again_ with a single spell during the first round of the final encounter.
Combats in which my characters got nothing to do, because
- I fear I am running out of spells and having no meaningful alternative to do instead.
- I am out of spells and meaningful alternatives to do.
- I died in the first round due to a single stupid dice roll
- I was stunned, dazed or helpless for several rounds and no chance to get back.
- I was unable to contribute because the monsters were immune to all of my abilities and I was also not able to use any of my abilities to help my comrades.
What can be fun, despite my character not taking the spot-light or suffering from bad consequences:
- Dying near the end of an encounter, possible due to a failed save or lucky critical hit, but maybe through sheer attrition.
- Holding back after having buffed a meelee Fighter to do the work and watch him crush the opposition, partly thanks to my help
- Holding the line so that the Wizard has time to crush the opposition with a few well placed spells.
Yes, a few of these unfun things might somethings be fun. But not if they happen regularly. Some aren't even fun anymore if they happen more than, say, twice. (I am specifically looking at failed saving throws at the beginning of an encounter that lead to the character's death or uselessness for the remainder of the encounter)
And if me not liking these things mean I have a short attention span or that a game that will suit my taste more will be "video-gamey" - well, I don't care, as long as I get to have fun!
Dying _again_ just because I rolled a 1 on a saving throw that would have been a pretty good success rate again. (Cleric: Destruction: Fighter: Oh no, that's my best save! AARGH!)
Dying _again_ just because I failed a save I hadn't had a reasonable chance to succeed in the first place. (Bodak: Hello Wizard. Wizard: ARRRGH!)
Killing a BBEG _again_ with a single spell during the first round of the final encounter.
Combats in which my characters got nothing to do, because
- I fear I am running out of spells and having no meaningful alternative to do instead.
- I am out of spells and meaningful alternatives to do.
- I died in the first round due to a single stupid dice roll
- I was stunned, dazed or helpless for several rounds and no chance to get back.
- I was unable to contribute because the monsters were immune to all of my abilities and I was also not able to use any of my abilities to help my comrades.
What can be fun, despite my character not taking the spot-light or suffering from bad consequences:
- Dying near the end of an encounter, possible due to a failed save or lucky critical hit, but maybe through sheer attrition.
- Holding back after having buffed a meelee Fighter to do the work and watch him crush the opposition, partly thanks to my help
- Holding the line so that the Wizard has time to crush the opposition with a few well placed spells.
Yes, a few of these unfun things might somethings be fun. But not if they happen regularly. Some aren't even fun anymore if they happen more than, say, twice. (I am specifically looking at failed saving throws at the beginning of an encounter that lead to the character's death or uselessness for the remainder of the encounter)
And if me not liking these things mean I have a short attention span or that a game that will suit my taste more will be "video-gamey" - well, I don't care, as long as I get to have fun!
Last edited: