Majoru Oakheart
Adventurer
It isn't that things we've been doing for the last 20 years were always "unfun", it's that we tolerated them because we HAD to, the rules said that's the way it worked and we accepted it.
People are actually sitting back and saying "If I could make a new version of the game where the things I don't like about it were gone, what would I remove?" And the list you're getting is the "unfun" list.
There's going to be things we don't like about any game. However, in the past we were told that certain things NEEDED to stay since they were NEEDED for the game. You needed to have 9 levels of spells where you prepared them in advance. You NEEDED to have a list of every weapon that's ever historically existed and every armor so you can realistically create any period of Earth's history. Wizards NEEDED to be extremely powerful for one fight in exchange for being really weak in all the other fights.
All of these things were accepted. Partially because that's the way it's always been done, and partially because no one could think of a better way. I mean...how do you balance the ability to shoot fireballs with the ability to swing a sword? The ONLY way (or at least the old way of thinking was) that they had to have only a couple of uses of the ability per day and make them REALLY weak the rest of the time.
The new thinking says "There are lots of examples in books and movies of fighters being able to do some AMAZING things with swords, nearly on the magical level...why not just give them abilities that are just as powerful as a fireball but in a different way?" And people are responding to that with "Yeah...that makes sense...why didn't we think of that before? Now that we think about it, we sat back an envied all of those wizards for doing all sorts of cool things and wished my fighter could to. I wasn't having as much fun as I would have WITH those powers." So, people are saying things are "unfun".
People are actually sitting back and saying "If I could make a new version of the game where the things I don't like about it were gone, what would I remove?" And the list you're getting is the "unfun" list.
There's going to be things we don't like about any game. However, in the past we were told that certain things NEEDED to stay since they were NEEDED for the game. You needed to have 9 levels of spells where you prepared them in advance. You NEEDED to have a list of every weapon that's ever historically existed and every armor so you can realistically create any period of Earth's history. Wizards NEEDED to be extremely powerful for one fight in exchange for being really weak in all the other fights.
All of these things were accepted. Partially because that's the way it's always been done, and partially because no one could think of a better way. I mean...how do you balance the ability to shoot fireballs with the ability to swing a sword? The ONLY way (or at least the old way of thinking was) that they had to have only a couple of uses of the ability per day and make them REALLY weak the rest of the time.
The new thinking says "There are lots of examples in books and movies of fighters being able to do some AMAZING things with swords, nearly on the magical level...why not just give them abilities that are just as powerful as a fireball but in a different way?" And people are responding to that with "Yeah...that makes sense...why didn't we think of that before? Now that we think about it, we sat back an envied all of those wizards for doing all sorts of cool things and wished my fighter could to. I wasn't having as much fun as I would have WITH those powers." So, people are saying things are "unfun".