WarlockLord
First Post
I think I have to speak up in defense of save or dies.
1) The 'save or die' effects are a main part of the fantasy genre. Whether Circe is turning Odysseus' sailors into pigs, the White Witch turning creatures into statues, and so forth, these spells are precedented. Remove these, and you end up with a 3.5 fighter. For me, what isn't fun is just doing HP damage. If you don't kill your opponent, it means nothing.
2) Runescape Sucks. This is what you get when you remove the interesting spell effects. The mages in Runescape just blast people with damage. It is a boring combat. No one wants to just blast away. Battlefield control, turning bad guys into toads, killing them with hallucinations, and panicking them are all way, way cooler.
3) This is a fight, you know. You guys are engaged in mortal combat with the enemy. They are not expected to be nice. They will try their best to kill you. If you do not like this, go ask the DM to give the orcs wiffle bats, or, better yet, play Candyland. This is D&D.
However, pure chance is annoying. I am not a hater with no positive ideas. Therefore, I suggest giving all PCs a 1/day (maybe too much? I don't know) reroll power. Once per day, you can reroll any roll you want. This would allow PCs to survive Save or Dies (and could be given to important BBEGs).
But getting rid of Confusion, Dominate, Hold, Sleep, Baleful Polymorph, Finger of Death...bad. These are awesome and flavorful effects, and deserve to stay. They are useful and make combat interesting, because HP damage only is unfun.
Plus, there is always resurrection. And if they shorten combats as a result of 4e, so much the better.
And WoTC designer/developers? Please don't capitulate to the 'make it all ability damage' people. It's fine as it is, and people should stop whining about it, because that is unfun.
1) The 'save or die' effects are a main part of the fantasy genre. Whether Circe is turning Odysseus' sailors into pigs, the White Witch turning creatures into statues, and so forth, these spells are precedented. Remove these, and you end up with a 3.5 fighter. For me, what isn't fun is just doing HP damage. If you don't kill your opponent, it means nothing.
2) Runescape Sucks. This is what you get when you remove the interesting spell effects. The mages in Runescape just blast people with damage. It is a boring combat. No one wants to just blast away. Battlefield control, turning bad guys into toads, killing them with hallucinations, and panicking them are all way, way cooler.
3) This is a fight, you know. You guys are engaged in mortal combat with the enemy. They are not expected to be nice. They will try their best to kill you. If you do not like this, go ask the DM to give the orcs wiffle bats, or, better yet, play Candyland. This is D&D.
However, pure chance is annoying. I am not a hater with no positive ideas. Therefore, I suggest giving all PCs a 1/day (maybe too much? I don't know) reroll power. Once per day, you can reroll any roll you want. This would allow PCs to survive Save or Dies (and could be given to important BBEGs).
But getting rid of Confusion, Dominate, Hold, Sleep, Baleful Polymorph, Finger of Death...bad. These are awesome and flavorful effects, and deserve to stay. They are useful and make combat interesting, because HP damage only is unfun.
Plus, there is always resurrection. And if they shorten combats as a result of 4e, so much the better.
And WoTC designer/developers? Please don't capitulate to the 'make it all ability damage' people. It's fine as it is, and people should stop whining about it, because that is unfun.