Speaks With Stone
First Post
I think the problem with the mathematical models presented is that they cannot address true tactics or strategy.
Combat is not engineering. There is no single problem to solve for. There is no absolute solution. Not in true combat situations. Your opponents will always strive to counter your strengths and exploit your weaknesses. Even just moderately bright individuals will do this.
If a bow does more damage, then your opponents will counter in any of the many ways mentioned previously. If this tends to make the archers too weak, then they will begin focusing on the next most dangerous character.
All military actions are opposed and the more specialized a weapon/character is, the easier to counter.
If archers/wizards/melee/rogue/whatever is ruling the day, then the DM is not appropriately applying good tactics.
The real fun is where the players have to figure out how to counter the counters.
Combat is not engineering. There is no single problem to solve for. There is no absolute solution. Not in true combat situations. Your opponents will always strive to counter your strengths and exploit your weaknesses. Even just moderately bright individuals will do this.
If a bow does more damage, then your opponents will counter in any of the many ways mentioned previously. If this tends to make the archers too weak, then they will begin focusing on the next most dangerous character.
All military actions are opposed and the more specialized a weapon/character is, the easier to counter.
If archers/wizards/melee/rogue/whatever is ruling the day, then the DM is not appropriately applying good tactics.
The real fun is where the players have to figure out how to counter the counters.