Which sounds very strange to me... unless those missing pictures are for "submonsters", for instance I don't think anyone is expecting different pictures for each dragon age category of course.
IIRC, most of the animals (giant x) don't have pictures.
Those aren't really necessary, are they?
I agree it looks like a great MM
However based on previews it looks like the following things are absent this MM:
1. Companion monsters commonly encountered with the monster
2. Monsters as magic ingredients
3. Treasure types, morale, no. appearing
My hunch is that the DMG (and possibly the DM basic rules update) will address #3.
I love it! I really do. Monster stay blocks and presentation are the best I've ever seen. But there are a couple critical, crucial things missing that I really can't live without as a DM:
- Robust monster creation guidelines. It's got a few pages that give a couple tables for size and hit dice, but I would have liked more.
- Lists by CR. Or XP.
- Lists by terrain. This is really, really important for me.
By far and away though, that first one is killer for me. In 4e I hardly ever ran a stock monster, so I've gotten used to home brewing all my foes. I miss this one dearly.
For example, 4e (and I believe 3e) listed example encounter groupings according to monsters that commonly worked together such as fire salamanders being slaves to efreeti or kobolds riding dire weasels. For old DMs this stuff is a snap to improv, but not so for younger DMs.What do you mean by 1? Do you mean like kobolds in a dragon lair? They're in the book
Yes. 2e was chock full of this stuff, for example:Monsters as ingredients? Do you mean parts of monsters, like potion ingredients?
I think so too. Back in the playtest there was a nice breakdown of treasure by pouch / chest / hoard that I thought was pretty well done. So far no word on morale, but it's not that complex. # appearing I suspect may have gone the way of the dodo, but time will tell.#3 I'm sure will be in the DMG