Scurvy_Platypus
Explorer
Sooo.....
What's being done then isn't really "E6", but a d20 variant based on the E6 idea, right?
I mean, I really don't see how you've got much of a need for a whole new document; but then again, I never saw a point to those "capstone" abilities that people were always going on about either.
Just slightly confused and trying to figure out A) what exactly is being done and B) why.
Stuff like "what monsters to include" and all... that's really a table sort of idea/discussion, isn't it?
I guess the problem I've got is that right now, "E6" has a limited meaning. Of course, lots of people use "E6" as a shorthand to mean "low magic and gritty" but not everyone means that or wants it either. Already if I talk about "e6" I need to make sure it's understood that I'm not talking ultra low magic; making some sort of "full game" or something seems like it's only going to drift the idea even further from what used to be a nice simple hack.
What's being done then isn't really "E6", but a d20 variant based on the E6 idea, right?
I mean, I really don't see how you've got much of a need for a whole new document; but then again, I never saw a point to those "capstone" abilities that people were always going on about either.
Just slightly confused and trying to figure out A) what exactly is being done and B) why.
Stuff like "what monsters to include" and all... that's really a table sort of idea/discussion, isn't it?
I guess the problem I've got is that right now, "E6" has a limited meaning. Of course, lots of people use "E6" as a shorthand to mean "low magic and gritty" but not everyone means that or wants it either. Already if I talk about "e6" I need to make sure it's understood that I'm not talking ultra low magic; making some sort of "full game" or something seems like it's only going to drift the idea even further from what used to be a nice simple hack.