What to buy... Help!

Well, since Crothian gave you a run down of Thieves World, here's one for DL magic. ;) From what you described, I think you'd like it.

it's crunchy without being complicated. Spellcasting requires a Spellcraft roll, with very high DCs at the higher levels, so that high level spells are usually only cast cooperatively by multiple casters. Most spells are longer ritual affairs rather than combat oriented. Each spell has a complete description, component list (components are very necessary in DL), and a detailed casting process. All spells cause casting strain in the form of nonlethal damage and some cause further ability score damage or assorted effects. Should you fail to properly cast a spell, I will refer you to the lovely spell failure side effects table. ;) Fun for the whole family. Spellcasting also causes you to accrue corrupting taint, which can lead to a variety of psychological effects. Everyone can use magic if they can speak Abyssal (magic in DL comes from the Abyss) and if they have ranks in Spellcraft, but dabblers are severely limited. The single spellcasting class, the arcanist, gains bonuses to his spellcasting rolls (as well as his rolls to deciper and learn spells), gains resistance to the nonlethal damage spells inflict, and is the only class that can memorize spells. The Player's Guide includes 60 brand new spells tailored to this flavor rather than adapting spells from the PHB, though it gives guidelines on how to use third party spells.

Note that Dark Legacies is, as it's title would suggest, very dark. In many respects, it's more Cthulhuesque/post-apocalyptic/horror than it is traditional fantasy.

Hope that helps. :) Cheers.
 

log in or register to remove this ad

Crothian said:
But I can go into that if you like as well.

It sounds really cool. What is the story on the setting? And forgive me, but Thieves World was originally a novel series wasn't it? What was the first book? I think I may need to pick this up.

Red Spire Press said:
Note that Dark Legacies is, as it's title would suggest, very dark. In many respects, it's more Cthulhuesque/post-apocalyptic/horror than it is traditional fantasy.

That's what always appealed to me about it, and why it reminds me so much of Violet Dawn. Our setting isn't necessarily as dark, but it has a lot of Cthulhu influence in it. We're definitely not traditional fantasy. The best way I can describe it is fantasy inspired, but different. Would you mind dropping me an email? jeffv at icirclegames.com

Hmm, I still haven't decided yet. :\
 

I'd have to go with Grim Tales, hands down. It's my favorite d20 book. If you are a homebrewer, a rules-tinkerer, or a gritty, low-magic junkie, GT is the book for you. The other books are good too but essentially tied to specific campaign worlds.
 


JVisgaitis said:
It sounds really cool. What is the story on the setting? And forgive me, but Thieves World was originally a novel series wasn't it? What was the first book? I think I may need to pick this up.

Thieves World was the origonal "shared universe anthology" (A series of short stories by different authors all set in the same world, usually the same city.)There were a full dozen anthologies, plus several "spin-off" novels.

It started out with several established authors each writing a dark gritty story set in the city of Santuary, and characters from different stories interacted with each other. As the series continued authors started to compete to see who could write a darker grittier story, and to see who could heap more abuse on the other authors main character.

In the mid/late books I lost intrest when the drug lord's band was broken up and half went to work for a femail necromancer, and the other half went to work for a femail vampire (which led to a turf war setting siblins, lovers and friends against each other.)

My favorite character was Lalo the Limner who went from being a drunk, out of work, sign painter to a wizard in his own right.
 

Of the possibilities you listed I'd go for Dark Legacies.

It has a very interesting magic system, as someone mentioned above. But in addition it does something that I've been looking for for a long time. It seperates the divine and arcane, both in the setting and in the rules. Often settings just say that the two are different, but a cure light wounds looks much like a magic missile in the rules (not that I can't see the difference of course :)). In Dark Legacies Priests do not use magic. Period. They do have some limited supernatural abilities, but they feel so unlike arcane magic that you actually believe in it, in a sense. It suddenly makes sense why the churches are burning heretics.

That of course brings me to another favorite of Dark Legacies: The Priest class. It is one of the most customisable classes in any d20 game I've seen. No more are all clerics part combat specialist/part healer. One priest may have focused on the banishing of demons and hunting of arcanists, while another is a loremaster-type. A third is a true warrior-priest, while a fourth is a healer (and the list could go on).
Depending on what focus you pick you gain access to some abilities that set you apart from other priest-types. In addition priests get something similar to bardic music, the ability to boost morale, to cause fear through liturgy, etc. That is something that is easily forgotten in standard D&D, and a shame IMO.
 

JV,

Start with Book 1, Thieves World and work from there.


Marv,

Come on, Roxane had her moments. I liked her. Besides it got better around book 6 and book 7. Book 8 ruled.
 

JVisgaitis said:
It sounds really cool. What is the story on the setting? And forgive me, but Thieves World was originally a novel series wasn't it? What was the first book? I think I may need to pick this up.

THe setting is the city of Sanctuary. It was once a freeport for run away slaves. Then it was conquored and then re quonqored and conquored again. All the while though the people there are dealing with some very dark things. Slavery, drug abuse, thievery, prodstitution, diseases, dark magics, vivisections, poisons, there are a lot of dark things that go on in the city. Though there are people who make a honest living. To give you an idea of how corrupt the place is there is actaully a character commonly refered to as "The only honest man in Sanctuary" and they aren't wrong.

It started out as a collection of short stories. There are 12 orginal volumes of these short stories the first three being the besat, then some events happen that a lot of people are not that happy with, but you might enjoy them. If you have a used book store in your area you can probably find them there or the library.

THe first book is called Thieves world. The second is called Tales of the Vulger Unicorn. As you are reading, if one of the short stories is not to your likeing, skip it. You might miss some events that are later talked about but for the most part I've found it best to just read the ones you like.
 

Crothy,

Funny I liked reading ALL the stories, even the ones I didn't like. Mostly because it provided me with how a certain author might tackle a story. Thus it made me sure of what type of story I might like or not from that author.

Even so I do agree that there can be stuff you might skip...but when another author takes over, it often changes the feel from the previous telling.
 

The only book on this list that I own is the Advanced Players Manual. I really can't recommend it; it offers very specific ideas for very specific situations, but it's really not a general-use toolkit that most players/DMs can use, in my opinion. I loved the other books in this series, but that one just didn't do it for me.
 

Remove ads

Top