the Jester
Legend
Okay, a little campaign background- in my campaign, dolphins, whales and other cetaceans have an average Int of 10. Dolphins are a viable pc race for aquatic games imc, and whales are kind of the 'wise men of the sea'.
Now, this has created a problem imc that I've been noticing mostly when pc druids enter the water and try to wild shape into one of them: what type should these critters be?
Should I make 'em magical beasts? (I don't like that solution AT ALL. Ain't nothing inherently magical about being smart.)
Should they be animals, but special ones that are smarter than the standard? (I don't like this one too much either- animals are pretty nearly defined by having an Int of 1-2; and I don't mind exceptions here and there, but it seems weird to have them be susceptible to animal-specific spells when they have complex cultures and are equals with the aquatic humanoids.)
Should they be a new type completely? (Don't like it. A lot of work for a VERY limited payoff, and if I can fit them into an existing type, I'd prefer it. Besides, new types are lame- deathless, I'm looking at you; you're undead, you stupid bastards, get over it.)
Should I treat them like humanoids with a nonstandard body shape? (Isn't 'humanoid' kind of a shape-defining term? Again, I don't mind exceptions, but this seems like a really clunky and artificial solution. Don't like it, no sir.)
Am I missing another, really awesome option?
Thoughts? I'm open to being persuaded that one of my disliked options is best. Or to new ideas that I have overlooked.
Now, this has created a problem imc that I've been noticing mostly when pc druids enter the water and try to wild shape into one of them: what type should these critters be?
Should I make 'em magical beasts? (I don't like that solution AT ALL. Ain't nothing inherently magical about being smart.)
Should they be animals, but special ones that are smarter than the standard? (I don't like this one too much either- animals are pretty nearly defined by having an Int of 1-2; and I don't mind exceptions here and there, but it seems weird to have them be susceptible to animal-specific spells when they have complex cultures and are equals with the aquatic humanoids.)
Should they be a new type completely? (Don't like it. A lot of work for a VERY limited payoff, and if I can fit them into an existing type, I'd prefer it. Besides, new types are lame- deathless, I'm looking at you; you're undead, you stupid bastards, get over it.)
Should I treat them like humanoids with a nonstandard body shape? (Isn't 'humanoid' kind of a shape-defining term? Again, I don't mind exceptions, but this seems like a really clunky and artificial solution. Don't like it, no sir.)
Am I missing another, really awesome option?
Thoughts? I'm open to being persuaded that one of my disliked options is best. Or to new ideas that I have overlooked.