And this is one of those things that is interesting to me...Why, as a player, do you feel entitled to some kind of agency as to what goes on in the game world, outside of your character?
The DM narrates a situation and the players have to react to accommodate it. It doesn't work the other way around; the players do not tell the DM that they want to find a magic sword in the cave and the DM must react to accommodate them, for example. The same is true for all plot and setting devices: the number and type of monsters encountered, the distance to the nearest town, whether or not a cave is safe enough to camp in, etc.
I wasn't clear in my original post. I didn't mean acting outside of my character, I meant taking in-game actions in order to control the pace of the game.
[sblock=An example]For example: We're heading across monster-infested wilderness to do some dungeon crawling. As we're exploring, we stumble along a ruined tower during a wandering monster encounter (the DM generated the encounter terrain randomly). I think, "Hey, let's try and get this tower back in a decent condition so we can use it as a base of operations.
"Let's strike out from our tower, use all our resources in some hit-and-run attacks, and then head back. We'll hire some guys to guard the tower when we're gone because we know they'll eventually going to track us back there. We can ward it with an
Alarm, too."
(If that tower doesn't exist, I might decide to build a little fort of my own.)
With that tower in place we can retreat safely and have
some degree of control over the number of encounters, the amount of down-time between encounters, the length of travel and availability of safe resting locations.
I'm playing a high-level fighter/magic-user in a 3.5 game right now, and the spells I have -
Teleport and
Plane Shift (well,
Lesser Planar Binding) are the two big ones - grant me a pretty large amount of control over the above factors. We used to retreat to Sigil when things got too hot. (I don't see the 15-minute adventuring day in that game, since I have all of Mulhorand, Luskan, some drow, and probably others after me; I don't have time to dawdle.)[/sblock]
I want to be able to, through smart in-character play, control the factors CNN listed in the post I replied to.