Tony Vargas
Legend
OK. What I was trying to say was that players being too tactically 'brilliant' could mess up the flow of your game as much as them making 'dumb mistakes.' If, that is, the game 'swings' too much based on such things, vs putting a fairly large chunk of effectiveness in the characters, themselves, I suppose... anyway, that's getting tangential, I think.My players are no Sun Tzus and they manage to keep the game flowing just fine.![]()
So, your first reaction to the complaint is that anyone who notices the problem must be stupid or inexperienced? I hope you can see how that might not be too constructive.To me when someone complains about a 15 minute day as a problem my first thought is that the wizard has gone nova just because he can and didn't need to. I think it is easy to fix this by rewarding good tactics and letting bad ones bite the PC in the butt. This is more of a resource management issue and maybe a newbie player or player with bad tactics.
The '5 minute workday' is not a consequence of bad tactics or inexperience or anything of that nature. It's a consequence of the system providing disproportionate mechanical rewards (re-gaining potent spells and other resources) for resting, leading to the party doing so as much as they can contrive to. An inexperienced group could stumble onto that fact, or a group of hard-core 'system masters' could knowingly exploit it - either way, it's there, and it's a mechanical issue.
I think the mechanical solution is more preventative - so, wearing kevlar gloves to avoid papercuts, perhaps?Changing the mechanics of the game to deal with this issue is like putting a tourniquet on a paper cut.

One way to partially address the multiple problems the 5-minute workday causes is to give all characters comparable daily resources, that way there's not class imbalance when it happens. But, it doesn't /stop/ it from happening, and it'll still distort encounter balance.
A very obvious and effective way of dealing with the issue is simply doing away with daily resources, entirely, replacing them with encounter resources (resting or waiting a day isn't an issue) or 'story' resources (the DM decides when they recharge, period). That still wouldn't /stop/ characters from resting after a given combat, it just wouldn't give them any reward for doing so.
Nod, possibly very different rule changes, if the idea is to use power re-charge rates to shape player choices or campaign feel. Or, the game could be made to avoid favoring any one pacing or style...But that is not what others are saying they are saying that they don't like the idea of one class being able to go nova and want to bring a more balanced approach or they want the PCs to face more challenges where the power for the day stays some what constant. Or they simply don't like how long it takes to get spells back. This issue is the one that needs the rule change.