Hey all!
Alright, my party is in a little situation at the moment and I would like some mabey Spell Help.
Here is the summary:
4 Players all LVL 17
1 Cleric LVL 17 (Domains Luck and Trickery)
1 Wizard 17 (presitged some so has more access...don't know what though)
1 Ninja/Rogue/Assasin style character
1 Kick ass Fighter anti-magic type guy
I'm the cleric btw
I'm pretty ok with spells (no more 8th levels but the rest is pretty good). The mage is pretty much out of ammo..everything left is non-confrontational.
Basically the situation is as follows:
We are defending a Fort that is greatly outnumbered. The attackers are mostly Shades (hordes of them) and other types of monsters aswell. The head BBEG is very powerful and we probably can't beat him.
So right now, there is a river stopping the army from passing. Which ofcourse they have made some huge Fjords that they are about to cross. The have lowered the water also. Now we have to find a way to delay them until the rest of the army gets here (ofcourse
). One way is to break the Dam but how? My spells are mostly one-to-one types so it won't make a difference on the scale.
the things we have thought of are the following to slow them down for Spells:
a Widened Forbiddance (ouch lots of $$$ though)
Control Water (to raise the water and flood the place)
Widened Illusionary pit (using Miracle and a rod of Greater metamagic widening)
widened Earthquake (again using miracle).
So since I have Access to Miracle, and therefore almost any spell (I don't want to spend the 5000 XP)...what do you guys recommend. I have a 2 Hour time span that I have to slow them down (in game, not real time..) Any ideas? Strategies? Miracle Spells? Similar Miracles that would not Change the tide of battle, but would slow it down?
any help would be appreciated
thanks!
Al
Alright, my party is in a little situation at the moment and I would like some mabey Spell Help.
Here is the summary:
4 Players all LVL 17
1 Cleric LVL 17 (Domains Luck and Trickery)
1 Wizard 17 (presitged some so has more access...don't know what though)
1 Ninja/Rogue/Assasin style character
1 Kick ass Fighter anti-magic type guy
I'm the cleric btw

I'm pretty ok with spells (no more 8th levels but the rest is pretty good). The mage is pretty much out of ammo..everything left is non-confrontational.
Basically the situation is as follows:
We are defending a Fort that is greatly outnumbered. The attackers are mostly Shades (hordes of them) and other types of monsters aswell. The head BBEG is very powerful and we probably can't beat him.
So right now, there is a river stopping the army from passing. Which ofcourse they have made some huge Fjords that they are about to cross. The have lowered the water also. Now we have to find a way to delay them until the rest of the army gets here (ofcourse

the things we have thought of are the following to slow them down for Spells:
a Widened Forbiddance (ouch lots of $$$ though)
Control Water (to raise the water and flood the place)
Widened Illusionary pit (using Miracle and a rod of Greater metamagic widening)
widened Earthquake (again using miracle).
So since I have Access to Miracle, and therefore almost any spell (I don't want to spend the 5000 XP)...what do you guys recommend. I have a 2 Hour time span that I have to slow them down (in game, not real time..) Any ideas? Strategies? Miracle Spells? Similar Miracles that would not Change the tide of battle, but would slow it down?
any help would be appreciated

thanks!
Al