What to do with a crappy PP power?

My prescient bard uses a thrown parrying dagger to get around the weapon/implement problems (wand in other hand, also provides a handy AC boost given closer range). Being more leaderful is often traded off with personal damage, so maybe laying aside the two-handed range weapons might be a way to fix your issue?
 

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@Felon, I have been entirely on your side. I don't think there is a problem with you trying to swap out a PP power you don't like and if you can find a way to do it that's great, which is why I mentioned familiars as a possibility (I guess I wasn't the first, but anyway...).

All I was saying vis-a-vis the dearth of PP power swaps is WotC is unlikely to change that. Hey, I could be wrong of course. You are correct, some design patterns change, but others equally well don't. Any debate about which ones might or might not change is pure opinion and speculation. I happen to believe my opinion is likely to prove accurate or I wouldn't hold to it. Its OK that you have a different one. I don't think I'm smarter than everyone else or right all of the time. We all think we're smarter than the next guy, its a basic truth of human nature.

Anyway, I think you should convince your DM to let you pick up something from Dragon. I won't be surprised if they errata some of that stuff at some point to exclude PP power swapping, but they may also feel that swapping a PP utility power isn't that big of a deal. Its hard to say for sure. I think it may be a matter of WotC drawing a line and then moving that line a bit later on. That doesn't mean they'll just erase it.
 

PPs are balanced across their 10 levels. If you can swap out the less-powerful features in favor of more-powerful ones, I think you're trying to cop out of the inherent balance.
-O
A recent thread regarding the errata to the Battle Mage PP broached this. December errata boosted the battle mages opporunity attack power , which was the definition of the most useless PP power in the entire game until the errata. Problem was that even with errata it was still only really a fringe power at best.

People avised potential errata (/houserules) to make this singularly actually worth having (Not OP, but at least worth having), but someone quite correctly pointed out the the other things the battle mage gets (+4 to hit when AP till EOT...WOW!) make it balanced overall.

I would prefer though that rule of thumb with PP's is that each of the things they give you are at least individually worth having, rather than the crappy offshoot to balance out the fact that some other things they have is OP.
 

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